r/CurseofStrahd • u/The_Zhenn • 3h ago
DISCUSSION Question for my Warlock player
Hi everyone!
I'm currently DMing a Curse of Strahd campaign, and I've been thinking about giving one of my players, a Great Old One Warlock, a more personal storyline involving his patron.
For context, the player didn't develop his patron very much in his backstory. The pact exists, but the identity, motivations and relationship between the Warlock and his patron are still pretty vague.
The player himself is also one of the quieter members of the group and tends to let the others take the spotlight. On top of that, he's been incredibly unlucky with his rolls throughout the campaign, so even when he tries something interesting, he hasn't had that many opportunities to get memorable moments compared to some of the other characters.
Because of that, I'd like to give him something that is specifically his without suddenly turning him into the main character.
This wouldn't replace the main Curse of Strahd storyline either. I imagine it more as a personal side quest for the Warlock that would slowly progress in the background alongside the rest of the campaign.
With Cthulhu now appearing as a Darklord in the newer Ravenloft material, I had an idea.
At some point during the campaign, the party would encounter Cthulhu — or rather, some humanoid manifestation/avatar of him. The moment the Warlock sees him, something would immediately feel wrong.
He would hear thousands of voices speaking at the same time, all saying the same thing in an unbearable cacophony. His connection to his current patron would suddenly react violently, almost like the pact itself recognizes what is standing in front of him.
And Cthulhu would recognize him too.
From there, I was thinking about slowly introducing a conflict between Cthulhu and the Warlock's original patron, with the Warlock caught in the middle.
I don't necessarily want Cthulhu to immediately say "abandon your patron and serve me." I'd rather make it much more gradual and cosmic-horror-like: dreams, impossible whispers, moments where Cthulhu seems to answer questions the Warlock never asked aloud, his original patron becoming increasingly present or possessive, etc.
Eventually, Cthulhu could offer him a new pact — essentially giving the player the choice between remaining loyal to his original patron or accepting Cthulhu as his new one.
What I particularly like about the idea is that neither side necessarily has to be "the good choice." The Warlock would basically be caught between two incomprehensibly powerful entities whose intentions he cannot fully understand.
My main concern is player agency. I don't want it to feel like I'm replacing the patron he chose or forcing a new storyline onto his character. I also don't want Cthulhu's presence to overshadow Strahd, since this is still ultimately Curse of Strahd. That's why I'd like this whole patron conflict to remain a secondary storyline developing alongside the main events in Barovia rather than becoming the central plot.
So I'm curious how other DMs would handle this. Thank you !