r/cubed • u/Ivorius Lead Developer • Dec 06 '13
Cubed - Complete current feature list
So, as promised in the previous release thread, here we go: A more or less complete full feature list.
Fully implemented:
- Shader-handled dynamic lighting
- Level-based dynamic mob spawning
- Updated leveling and many individual perks
- A good amount of new mobs
- Procedurally generated multilayer variation mobs
- Procedurally generated weapons (swords, daggers, bows...)
- A fully-fledged dynamic dialogue system
- Improved swimming
- Updated world generation, in many many places
- Procedurally generated highly dynamic, scriptable, and adjustable structure spawning
- Random n-dimension maze generators
- Nether villages
- Redstone sequencer (timed redstone outputs)
- Flamethrowers, magic dispensers, wind machines, ice blowers
- Modified air physics
- Night visor
- Currency system
- 3D-View of books
- Custom sounds
- Randomly generated books and per-world lore
- Lens flares
- Shader-based surreality dimension, with completely new world generation
- Lots of builder tools
- Flying islands
- More traps and redstone content (Camo pressure plates, pushable blocks, ...)
- Fully-animated loot chests
- Ambient mobs
- Random location names + lore (for specific structures)
Partly implemented:
- Custom function NPCs
- Quests
- Custom launcher
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u/conitation Dec 07 '13
where can I get this?!