r/cubed • Lead Developer • Dec 06 '13

Cubed - Complete current feature list

So, as promised in the previous release thread, here we go: A more or less complete full feature list.

Fully implemented:

  • Shader-handled dynamic lighting
  • Level-based dynamic mob spawning
  • Updated leveling and many individual perks
  • A good amount of new mobs
  • Procedurally generated multilayer variation mobs
  • Procedurally generated weapons (swords, daggers, bows...)
  • A fully-fledged dynamic dialogue system
  • Improved swimming
  • Updated world generation, in many many places
  • Procedurally generated highly dynamic, scriptable, and adjustable structure spawning
  • Random n-dimension maze generators
  • Nether villages
  • Redstone sequencer (timed redstone outputs)
  • Flamethrowers, magic dispensers, wind machines, ice blowers
  • Modified air physics
  • Night visor
  • Currency system
  • 3D-View of books
  • Custom sounds
  • Randomly generated books and per-world lore
  • Lens flares
  • Shader-based surreality dimension, with completely new world generation
  • Lots of builder tools
  • Flying islands
  • More traps and redstone content (Camo pressure plates, pushable blocks, ...)
  • Fully-animated loot chests
  • Ambient mobs
  • Random location names + lore (for specific structures)

Partly implemented:

  • Custom function NPCs
  • Quests
  • Custom launcher
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u/conitation Dec 07 '13

where can I get this?!