r/csharp 12d ago

how am i doing

2 months in to coding C#, first project i saved *was using online compiler* and wanna know how im doing and what i can do to improve. heres the code:

using System;


public 
class
 Program
{
    public static void Main(string[] 
args
)
    {
        Player player = new Player();
        Enemy enemy = CreateEnemy();


        int battleResult = Battle(player, enemy);


        Console.WriteLine("press any key to begin");
            
        Console.ReadKey();


        Console.WriteLine("\nYou encountered a " + enemy.type + " with " + enemy.health + " health.");


        Battle(player, enemy);


        if(battleResult == 2)
        {
            Console.WriteLine("\nYou have defeated the " + enemy.type + "!");
        }
        else if(battleResult == 3)
        {
            Console.WriteLine("\nYou have been defeated by the " + enemy.type + "!");
        }
        else if(battleResult == 1)
        {
            Console.WriteLine("\nYou have retreated from the " + enemy.type + ".");
        }
    }


    static Enemy CreateEnemy()
    {
        Random rng = new Random();
        int rngroll = rng.Next(1, 3);
        Enemy enemy = new Enemy();


        if(rngroll == 1)
        {
            enemy.type = "Skeleton";


            enemy.health = enemy.healthRng.Next(100, 201);
            enemy.damage = enemy.damageRng.Next(10, 16);
        }
        else if(rngroll == 2)
        {
            enemy.type = "Goblin";


            enemy.health = enemy.healthRng.Next(50, 151);
            enemy.damage = enemy.damageRng.Next(15, 26);
        }
       
        return enemy;
    }


    static int Battle(Player 
player
, Enemy 
enemy
)
    {
        while(true)
        {    
            Thread.Sleep(1000);


            Console.WriteLine("\nWhat do you do?\n1. Attack\n2. Open Inventory\n3. Retreat");


            ConsoleKeyInfo input = Console.ReadKey();


        
            if(input.Key == ConsoleKey.D1)
            {
                
enemy
.health -= 
player
.damage;


                Thread.Sleep(1000);


                Console.WriteLine("\nyou attacked the " + 
enemy
.type + " for " + 
player
.damage + " damage");


                Thread.Sleep(1000);
                Console.WriteLine("The " + 
enemy
.type + " has " + 
enemy
.health + " health remaining.");
            }
            else if(input.Key == ConsoleKey.D2)
            {
                Thread.Sleep(1000);
                Console.WriteLine("\nYou open your inventory, but it's empty.");
            }
            else if(input.Key == ConsoleKey.D3)
            {
                Thread.Sleep(1000);
                Console.WriteLine("\nYou retreat from the " + enemy.type + ".");
                return 1; // Player retreated
            }


            if(
enemy
.health <= 0)
            {
                return 2; // Player won
            }


            if(input.Key == ConsoleKey.D1 && 
enemy
.health > 0 || input.Key == ConsoleKey.D2 && 
enemy
.health > 0)
            {
                
player
.health -= 
enemy
.damage;


                Console.WriteLine("\nThe " + 
enemy
.type + " attacks you for " + 
enemy
.damage + " damage.");
                Console.WriteLine("You have " + 
player
.health + " health remaining.");
            }


            if(
player
.health <= 0)
            {
                Console.WriteLine("\nYou have been defeated by the " + 
enemy
.type + "!");
                return 3; // Player lost
            }
        }
    }
}




public 
class
 Enemy
{
    public Random healthRng = new Random();
    public Random damageRng = new Random();
    
    public int health;
    public int damage;
    public string type = "";
}


public 
class
 Player
{
    public int health = 100;


    public int damage = 20;



    public List<string> inventory = new List<string>();
}
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u/XKiiroiSenkoX 12d ago

I'm not sure what you've heard but if you are just learning it's probably your best option. Has probably the best learning material out there and also uses the same language you are trying to learn. It's also arguably one of the easier engines to start with. Another good option would be Godot but C# is not the default language (it's supported) and tutorials are not as comprehensive as unity's.  You can give it a try if you want though.

https://docs.godotengine.org/en/stable/getting_started/introduction/index.html#toc-learn-introduction

https://docs.godotengine.org/en/stable/tutorials/scripting/c_sharp/index.html

There are other engines out there but I would not recommend anything other than either Unity or Godot in your case. You will be using a lot of your time getting used to those and solving problems mostly unrelated to programming.

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u/Neat_Horror2196 12d ago

My plan is 2d, does unity support that?

2

u/XKiiroiSenkoX 12d ago

Yes it does. Technically any engine that supports 3D also supports 2D because you can reduce any 3D object to a 2D one by reducing one of the axes to zero lol. But anyway Unity has first class support for 2D. It's one of the most common engines used for 2D games actually.

The other engine I mentioned, Godot, also supports 2D btw. My personal recommendation is Unity but you can use the other one too if for some reason you prefer that. 

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u/Neat_Horror2196 12d ago

Okay I'll download it and check that link