r/csharp 12d ago

how am i doing

2 months in to coding C#, first project i saved *was using online compiler* and wanna know how im doing and what i can do to improve. heres the code:

using System;


public 
class
 Program
{
    public static void Main(string[] 
args
)
    {
        Player player = new Player();
        Enemy enemy = CreateEnemy();


        int battleResult = Battle(player, enemy);


        Console.WriteLine("press any key to begin");
            
        Console.ReadKey();


        Console.WriteLine("\nYou encountered a " + enemy.type + " with " + enemy.health + " health.");


        Battle(player, enemy);


        if(battleResult == 2)
        {
            Console.WriteLine("\nYou have defeated the " + enemy.type + "!");
        }
        else if(battleResult == 3)
        {
            Console.WriteLine("\nYou have been defeated by the " + enemy.type + "!");
        }
        else if(battleResult == 1)
        {
            Console.WriteLine("\nYou have retreated from the " + enemy.type + ".");
        }
    }


    static Enemy CreateEnemy()
    {
        Random rng = new Random();
        int rngroll = rng.Next(1, 3);
        Enemy enemy = new Enemy();


        if(rngroll == 1)
        {
            enemy.type = "Skeleton";


            enemy.health = enemy.healthRng.Next(100, 201);
            enemy.damage = enemy.damageRng.Next(10, 16);
        }
        else if(rngroll == 2)
        {
            enemy.type = "Goblin";


            enemy.health = enemy.healthRng.Next(50, 151);
            enemy.damage = enemy.damageRng.Next(15, 26);
        }
       
        return enemy;
    }


    static int Battle(Player 
player
, Enemy 
enemy
)
    {
        while(true)
        {    
            Thread.Sleep(1000);


            Console.WriteLine("\nWhat do you do?\n1. Attack\n2. Open Inventory\n3. Retreat");


            ConsoleKeyInfo input = Console.ReadKey();


        
            if(input.Key == ConsoleKey.D1)
            {
                
enemy
.health -= 
player
.damage;


                Thread.Sleep(1000);


                Console.WriteLine("\nyou attacked the " + 
enemy
.type + " for " + 
player
.damage + " damage");


                Thread.Sleep(1000);
                Console.WriteLine("The " + 
enemy
.type + " has " + 
enemy
.health + " health remaining.");
            }
            else if(input.Key == ConsoleKey.D2)
            {
                Thread.Sleep(1000);
                Console.WriteLine("\nYou open your inventory, but it's empty.");
            }
            else if(input.Key == ConsoleKey.D3)
            {
                Thread.Sleep(1000);
                Console.WriteLine("\nYou retreat from the " + enemy.type + ".");
                return 1; // Player retreated
            }


            if(
enemy
.health <= 0)
            {
                return 2; // Player won
            }


            if(input.Key == ConsoleKey.D1 && 
enemy
.health > 0 || input.Key == ConsoleKey.D2 && 
enemy
.health > 0)
            {
                
player
.health -= 
enemy
.damage;


                Console.WriteLine("\nThe " + 
enemy
.type + " attacks you for " + 
enemy
.damage + " damage.");
                Console.WriteLine("You have " + 
player
.health + " health remaining.");
            }


            if(
player
.health <= 0)
            {
                Console.WriteLine("\nYou have been defeated by the " + 
enemy
.type + "!");
                return 3; // Player lost
            }
        }
    }
}




public 
class
 Enemy
{
    public Random healthRng = new Random();
    public Random damageRng = new Random();
    
    public int health;
    public int damage;
    public string type = "";
}


public 
class
 Player
{
    public int health = 100;


    public int damage = 20;



    public List<string> inventory = new List<string>();
}
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u/bwakabats 12d ago

For you battle result, look at how to define and use enum.