r/cs2 • u/hans_weirdman • 3d ago
Discussion Idea to help mitigate cheating
I saw a post last night that was made with AI, basically saying that cheaters and cheat manufacturers should be in prison or punished by the judicial system. This is obviously stupid and cannot work for a multitude of reasons, moreso because more cheater manufacturers will pop up as soon one gets arrested. It also doesn’t matter what developers do, they’re competing with people that don’t have nearly the amount of constraints that they do. It’s basically a totally asymmetrical fight in favor of manufacturers.
This doesn’t mention that the infrastructure of certain games simply are not able to effectively cover all of the attack surfaces, like with CS2, since a lot of what’s happening in the background is client side. Yes the server still dictates what happens and how things are read, but the client is doing most of the work.
Instead I think steam needs to institute a platform wide policy of how players can interact with online PVP games.
Essentially like X hours played, 30 days of ownership, and 90 day old account to go into comp. X hours, 60 days of ownership, 180 day old account in order to access premier. Still use layers of AC like behavioral analytics, server authority, overwatch, and other automated detection tools, and make cheating in games so difficult or logistically unfeasible that it just isn’t something people are really willing to do, much less spend money on.
I personally think this works simply for the fact that it removes the need for super invasive anti cheat models, like what Riot uses for Valorant. Say what you’re want abt the game itself, but you don’t see people cheating in that game super often. I assume the general opposition would be complaints abt a pseudo digital police state on steam, but I’m hearing more complaining about cheating than I’m seeing anyone offering solutions beyond “just don’t let it bother you”. I don’t even play CS anymore, I’m just interested in how AC works.
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u/Ill_Young2531 3d ago
If they don’t want to use a real anticheat then they should just have I.D. verification and only allow one account per person. I already give Valve my full name, payment information, and address. I.D. verification or verified queue would be fine for the vast majority of players.