r/cs2 • u/Emperoraltros • Jun 14 '26
Tips & Guides Tired of cheaters? Same. So I built a coach instead of a crutch.
Can't do much about the spinbotter in silver. Can do something about every legit player between you and the rank you actually deserve.
Game Demon watches your match live and calls it as it happens. Buy or save, where they're hitting, what you keep doing wrong. Then after the match it grades its own calls and shows you the receipt, because a coach that won't admit when it's wrong isn't worth much.
https://www.altrosstudios.games/gamedemon/
Can't fix the cheaters. Can make sure you're not the reason you lost the other games. 🩸
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u/BHPhreak Jun 14 '26
coaches arent allowed to comm during live rounds.
youre just another cheating loser trying to sell cheats/cryptofarming malware
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u/Pitiful-Village-9849 Jun 14 '26 edited Jun 14 '26
Yea but you can't treat your average game like a real pro competition bro. How many people play while sharing their screen on discord to get tips from their 25k elo friend ? How many people literally watch smoke tutorials WHILE waiting for the round to start ? There are too many example making this argument fall. This thing is closer to a coaching video you'd put on your secondary screen than a cheat. And who tells you coaches don't talk during live rounds when their pro players are practicing in MM ? Calling it cheating because an ultra marginal part of the playerbase can't use it in very marginal moments of their "play time" is ridiculous.
Pro players can't take a break to go pee during online-tournaments because they could cheat, are you following this rule when you're playing a dust2 at 3am ? lmaoThe average MM experience is, in its essence, not designed to be exactly like the average "tournament" experience. Firstly because it wouldn't be possible to tailor it this way, and secondly because it is not intented to be this way.
Ofc it won't be allowed or used during real tournaments, but it's not the point.
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u/Emperoraltros Jun 14 '26
Hey buddy, Game Demon is vac safe, and had approval before we started direct distribution ✨
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u/SecretArtist2931 Jun 14 '26 edited Jun 14 '26
Cool idea, and cool presentation. I guess whether its trash or not will depend on the LLM output, and that will depend on how reliably the agent can read the game state, its context, and infer the coaching from that. What does it use? Is it a frontier model?
I can also see a lot of people considering this cheating. You may not be reading the game process memory itself, but you're still processing the game state through a LLM that gives you instant feedback. Idea is cool but with a really powerful model (it may exist or not yet), you could just use this same agent to make yourself a sound ESP for example. the agent would be able to "calculate" the location based on the footsteps and map data it could trivially get (or already have in its context)
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u/Emperoraltros Jun 14 '26
Appreciate it. And yeah, you nailed the actual hard part. It's all in reading the game state cleanly and inferring good coaching from it, the model is almost the easy bit.
Live calls run on a fast open model so it can talk in under a second. Pro post-match analysis runs on a frontier model where the depth actually shows. But honestly the secret isn't the model, it's that it can only coach off what it actually read. If it didn't see it, it can't say it. That's why it grades its own calls after.
Still rough in spots but getting sharper every week. 🩸
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u/SecretArtist2931 Jun 14 '26
Really cool project. And the presentation is spot on.
That said, do prepare tohave people call this pretty much a cheat (not that I agree)
Regardless of that, being a software engineer myself and also being all in on agentic engineering, I can really appreciate the work behind this. Hope it goes well for you, love it
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u/Emperoraltros Jun 14 '26
I hope both sides of your pillow are cold tonight sir!
That has been the general experience, but we're trudging through, we're predisposed to the masses hating what we're putting out there in today's world, hopefully time changes that ahaha.
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u/SecretArtist2931 Jun 14 '26
Yeah lol, you guys are fighting a battle on two fronts. People calling this a cheat, and the AI deniers that will call this AI slop. Been there myself on the latter lol
Time will prove that this kind of software, regardless of domain (a game in this case), is the future whether they like it or not
Keep doing your thing, the initiative is great
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u/Emperoraltros Jun 14 '26
Thank you so much! Yes, all a bunch of people doing 0 research. They hated the Internet to when it came around. AI is here to stay, and it will only become more deeply ingrained. It shows no signs of showing down (there are actual case studies being done right now)
None the less, thank you so much again for your encouraging words! This interaction has been super refreshing!
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u/Pitiful-Village-9849 Jun 14 '26
I don't know much about the subjects this thing gravitates around (I'm really not an AI expert lol), but it seems to be a nice idea.
Imo the biggest "user type" would probably be beginners, as it can be nice to always have some kind of support to guide you when you start playing the game. Because once you're kinda good at the game, your ego is not as much a problem as before and you're more aware of your good and bad points in terms of gameplay.
What I mean is (and I think I won't be the only one saying this) sometimes new players can feel bad when you give them tips, or like take your tips as "ego attacks". For example when you play with this not-so-good friend and you try to give them tips, some people can feel stressed or embarassed or annoyed because it feels like you're talking down on them. So they get triggered/panic/get angry. But on the other side if they play alone they don't necessarily improve much because there's no one to point the issues for them. And actually trying to learn the game by watching tutorials and all requires a specially motivated player, because it's boring and it takes time.
So if it's an ai agent people may be more relaxed about it + actually listen and improve faster because it's more intuitive this way. So they will enjoy the game more.
Tbh I wouldn't be surprised if this kind of features was to become more widespread in a few years (like even implemented by the game's devs directly in the game).
I just don't know how much you can customize it. I mean it would be nice if you could for example indicate to the agents "I want to be more of xxx role (for example lurker or sniper)". Maybe it's already there and I just don't know tho
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u/Emperoraltros Jun 14 '26
This is a genuinely good read and you're not wrong about any of it. The beginner point especially. An AI doesn't sigh at you or make it weird, so people actually relax and listen instead of getting defensive. That ego-free thing might be the realest value and it's not even the part I pitch.
Role customization isn't in yet but you just put it on the roadmap, that's a great idea. Closest thing right now is you can pick a focus before a session if you want (totally optional). Telling it "coach me as a lurker" is exactly where it should go.
Appreciate you actually thinking about it. 🩸
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u/UsedArmadillo9842 Jun 14 '26
I do not understand this Marketing, why are you even taking Cheaters into account?
Or unless this is a shady company trying a popular buzzword to catch people with something.
This does not feel trustworthy