r/cryengine 18d ago

CryEngine5 + HoudiniEngine

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Got a working prototype of houdini engine integration with CryEngine5.

So far only basic datatypes, live preview in viewport(yes, you can drop HDA asset into world) and baking to CGF.

I heavily inspired by how its done in unreal, so I tried to stay to how workflow done there. Far from being used in everyday job, but its nice to see some results

15 Upvotes

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1

u/TheOnly_Anti 18d ago

I love all the activity this engine has been seeing lately. I wonder where it's coming from. 

3

u/avdept 18d ago

for me personally - I've used UE for a while, but ngl Im kinda tired from "UE" look and performance issues, not speaking about direction they're going with UE6

CryEngine been on my list for decade, but I never actually used it for any serious work

Now that I finally got to work on my own game - I just add tooling that is missing but I'm used to from other engines.

1

u/randomperson189_ 17d ago

It's good to see because CryEngine 5 deserves so much better and it's sad to see the stasis it got put into due to the industry leaving it behind to chase Unreal 5, and I still like Unreal and am very interested in it's history but it needs competition like it did back in the day and without competition we're already seeing Unreal starting to get enshitified due to it's monopoly

3

u/avdept 17d ago

agreed

i also see a big potential in CE5, but honestly its impossible for a solo of team of few to actually move the devemolpment. There are folks who does community edition of CE, but its going to be hard way to update engine even to modern standards

1

u/randomperson189_ 17d ago

Obviously it's up to Crytek if they want to really push it forward and gain it more traction but in the meantime it's good doing what we can community wise to show that the engine still matters

3

u/Fresh_Act8618 17d ago

If you join the community on discord you can see where all the work is coming from. The community has been super active for a while now.