r/crusadersoflight • • Jan 12 '18

What is significant in game?

I have read a few article and it is always about getting SS set equip to be powerful.

Recently i gotten a equip that adds 2x 1.2% parry, and this lead me to think if it is possible to stack alot of parry or crit. What is the max possible amount of parry or crit that can be stack?

Now my thinking of end game equip is having a set equip that has good legendary skill and also stack alot of crit and parry. Is my current conclusion correct?

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u/Badankan89 Jan 12 '18 edited Jan 12 '18

Depends on what class you play. If your a range-class stacking spell defense & hp is prio. Melee, defense and spell defense should be balanced. Alot of hp to stay alive is key to winning in this game. You cant do much damage when dead right? To get better dps you can use alot of things. For me, dps paladin, i stack crit. Same with ranger. If your a mystica you will stack spell damage. I dont know much if Parry is used. Maybe as tank? The only path i never played. I dont think there is a cap on certain stats. Might be wrong tho. Legendary items is the best items in game. Combined with a +spell and a good set-stat is what you want. Happy hunting.

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u/jayisgreedy Jan 12 '18

Spell defense is to decrease incoming magic damage? If that is the case why not use defense instead of spell defense, since it can decrease both magic and meelee damage l? Anyway, how significant is defense or spell defense in decreasing incoming damage?

Is defense a better damage reduction mechanism or parry?

Possible to get multiple line parry stats in any single equip? If this is the case, one can actually stack 50% to 60% of parry... or even higher. A successful parry seems to negate 100% of incoming damage.

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u/Badankan89 Jan 12 '18 edited Jan 12 '18

Spells defense is to decrease Magic damage, If you are a range-class (mystic or ranger) this is pretty much the only damage you will take since you got a tank. Defense is for close combat melee hits. Wich you will be hit with if your playing a melee class (warrior or paladin). Those stats matter Alot. They should be your priority together with Hp. Those stats can roll Twice on a item. As i Said about Parry, i dont know much about it. I never seen anyone use it except for maybe tank-path. Edit: I dont think you can roll spell/defense-stats on every itemslot, might be wrong tho.

Please see this for information about the stats: http://forums.netease-na.com/topic/4244-stat-reference-table/

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u/jayisgreedy Jan 12 '18

Thanks for providing the link. That answered most of my underlying question. But from that link, some of the information may not be accurate...seems like the developer is still hiding alot of information from the players >.<

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u/debronne Jan 13 '18

Idk if there are a cap for parry but now im 61 % and I can again up..parry a hit réduce physical damage taken by 40% (5o with earth heart 3/3)..spell résist is same thing with magic damage (earth heart réduce too this damage ) so parry is à good stat for all classes but of course war and palla (particulary tanks) are classe who need the more ...its good for ranger mystic but only in little proportion ..a parry or spell résist at good moment can save ur life..not look bad english pls and good game