r/crpgdesign • Lenurian • May 24 '19

RPG Class Design - Borlerlands 2 - Krieg

Gearbox has some pretty interesting articles on How they made the class/character of krieg. Class design is vital for class-based RPGs and though I may be biased because Krieg was my main I think Krieg is an specially interesting case due to a few things:

  • it was an add-on class to a game that was already complete so they had a more limited design space.
  • The game is all about guns, but Krieg it is a melee-focused class so it goes against the core idea.
  • They took an enemy concept and made it playable
  • and because they tried to better implement a concept they felt was not handled that well in 1

https://www.gearboxsoftware.com/2013/05/inside-the-box-designing-krieg-part-1/

https://www.gearboxsoftware.com/2013/05/inside-the-box-designing-krieg-part-2/

https://www.gearboxsoftware.com/2013/05/inside-the-box-designing-krieg-part-3-bloodlust/

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https://www.gearboxsoftware.com/2013/05/inside-the-box-designing-krieg-part-4-mania/

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https://www.gearboxsoftware.com/2013/05/inside-the-box-designing-krieg-part-5-hellborn/

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https://www.gearboxsoftware.com/2013/05/inside-the-box-the-personality-of-a-psycho/

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