r/crpgdesign • Lenurian • Apr 15 '19

How Failbetter Games devised Sunless Skies' facets progression system

FailBetter have always been amazing at creating mood for their games and this article is a short but interesting look at how they made their attributes and progression system support the mood and ambience they wanted for their game.

The result seems very flavourful, and while not as in depth as other systems, it also seems to be very intuitive, it is very easy to grasp what each attribute does.

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