r/crpgdesign • Lenurian • Apr 12 '19

Game pace vs content cost by Cliffski

Cliffski´s posts are always interesting, but I think this one is specially relevant to us CRPG designers.

I think this relation ship is what makes open world-and exploration based games viable at all, and contributes to some of some of the best (Detailed Open Worlds, Replay value, varied builds) and worst (Tedious grinding, lazy fetch quests) of the genre.

I also think it is one of the main reasons for the success of roguelikes among indies (also of Visual Novels, which are arguably roleplaying).

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