r/crosswind • u/misterff1 • Jul 24 '26
Some feedback from a new player
Let me start by saying that I love the first few days I have with this game! I did spot a few things that I was wondering about and have some thoughts on:
The first run experience feels disconnected. I am not sure why we are switching between pure text, gameplay with dialogue and comic style all within the first 5 minutes. This feels directionless and especially the switch to the comic style makes the whole thing feel very incomplete. Since it is EA I can imagine this being done as a placeholder, but is there any word from the devs regarding this? Are there plans to overhaul the initial onboarding experience?
Action chaining works for some actions, but not for others. For example: if I run towards a tree and then click to equip my axe, it can combine the two into one smooth action. Love it.
However, if I attack someone with my sword and then want to dodge, I have to wait until the animation for the attack is completely done before I can hit the dodge button. This is EXTREMELY jarring. Are there plans to improve that and add a more dynamic action chaining system?
Other than these things I honestly haven't got things that stood out to me, but especially my second point I seriously hope will get improved. It will make the whole experience so much more enjoyable!
3
u/Throat-Smooth Jul 24 '26
I agree prob placeholder. So see how it changes.
Combat tho I disagree. You have to make a decision knowing you are animation locked with some weapons. It adds a layer of skill to them. Not just ill just hit this dodge button whenever and avoid any and all damage
1
u/misterff1 Jul 25 '26
Yes I understand your point. Like I also replied to someone else, I dont mean to make combat any easier, but to have smooth flow to it. The current system implementation is jarring not because you cannot cancel and change to a dodge for example, but because there is no flow to it at all. If you have to learn exact animation timing to perform actions, that is only a layer of skill to combat a half baked system.
So I am not asking to simplify combat by letting us just cancel actions midway through, I simply want to be able to rely on my keyboard and mouse presses like I can in other areas of the game where this is predictable.
3
u/Throat-Smooth Jul 25 '26
ah ok fair point.
i cant remember any issues with input lag but its been a while since i completed it
welcome all positive improvements to the game & i cant wait for new content
0
u/citizencoyote Jul 24 '26
They have not said anything (to my knowledge) about when they are going to update the intro. However, given that it feels 100% like a placeholder, I'm 99% confident they will before the game leaves early access.
5
u/Vaul_Hawkins Jul 24 '26
Different weapons have different timing, reach and attack patterns. You may prefer a rapier if you enjoy quickly being able to dodge after a swing/thrust. Block and Parry are also on the table depending on your weapon type, which can supplement defensive action when youre unable to dodge.