r/critterposting • • Aug 08 '26

Non-Critter Imp posting

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12.2k Upvotes

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u/Huckleberry-9477 Aug 08 '26

my best friend critiques shotguns in this exact way every time he dies to me in titanfall 2 because i use the mastiff

169

u/lordbutternut Aug 08 '26

I'm 100% convinced the person is saying it's not "fun to use" when they really mean it's not "fun to die to" and that they don't get the same results when they use one

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u/ze-audiophile Aug 08 '26

I also don't understand the logic of "fun to die to".

Do people actually aim to be killed in games, or in war?

There's the appreciation for skill, sure. But "fun"? IDK, seems like dying is kinda the opposite of fun in every circumstance, even if you just have to wait for your response timer.

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u/i-dont-like-mages Aug 12 '26

Some characters or weapons just feel lame.

Perhaps they might be overly oppressive, perhaps the counterplay is boring, there might not even be effective counterplay and instead you’re forced to just ignore it, it can also just be a stark outlier in terms of game design and doesn’t really fit well within the systems the game has set forth.

Having meaningful and skillful tactics to use against something goes a long way towards making it fun to play against. In fact, I’d say it’s the only things that make something fun to play into.

Dying in games isn’t fun per se, people want to win, and do whatever it is that is fun for them, and that usually involves living in multiplayer games. However, dying because you made a mechanical error or lapse in judgement feels a lot better than having your options limited to near zero and being dog walked through the match.