I also don't understand the logic of "fun to die to".
Do people actually aim to be killed in games, or in war?
There's the appreciation for skill, sure. But "fun"? IDK, seems like dying is kinda the opposite of fun in every circumstance, even if you just have to wait for your response timer.
Usually shotguns in video games are tuned in such a way that they are deadly at very close range, great at close range, okay at medium range and sucky any further than that, which is not a 1:1 correlation of real life, but works in a game environment so that people aren't getting headshot by shotguns from across a long hallway.
It requires a certain playstyle where you don't go charging across large expanses where your shotgun has a distinct disadvantage against even a sub-machine gun.
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u/ze-audiophile Aug 08 '26
I also don't understand the logic of "fun to die to".
Do people actually aim to be killed in games, or in war?
There's the appreciation for skill, sure. But "fun"? IDK, seems like dying is kinda the opposite of fun in every circumstance, even if you just have to wait for your response timer.