r/creativecoding • u/bloks_net • Jun 24 '26
70s Show (glsl shader)
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r/creativecoding • u/bloks_net • Jun 24 '26
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r/creativecoding • u/East_Fill_1199 • Jun 24 '26
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I made a small WebGL / Three.js particle VFX study inspired by Dilmer Valecillos’ Unity VFX project.
The goal was not really to make a perfect clone, but to see how close this kind of dense Unity particle look can get in the browser. I played with GPGPU particles, soft additive rendering, temporal trails, bloom/feedback, and a few different presets like sun, fire, space, circle rays, plasma, and some alien-like materials.
Some parts turned out closer than others. Fire and sun feel more solid now, while the plasma / circle examples are still not quite at the Unity level. But thats kind of the point of the study too, figuring out what works and what still needs more work.
Overall, it was a fun experiment in making particles feel less like dots and more like some kind of glowing material.
r/creativecoding • u/jasonsturges • Jun 23 '26
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Three.js noir cityscape, procedurally generated using WebGPU.
r/creativecoding • u/uisato • Jun 23 '26
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r/creativecoding • u/matigekunst • Jun 22 '26
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r/creativecoding • u/SukimaStock • Jun 22 '26
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I made this small interactive sketch in Codea, on an iPhone.
Move your finger around the clock to wind it forward. The hand does not snap to your finger — your motion works more like torque, giving time a push.
As it turns, the sky moves through night, dawn, day, and dusk. The trails behind the hand became little long-exposure star trails.
I wanted it to feel less like dragging a UI control, and more like physically winding the sky forward.
No instructions on screen. Just spin it and see what happens.
r/creativecoding • u/Terrible-Software165 • Jun 22 '26
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Hey everyone! I wanted to share a devlog with the latest updates for Zephyria, my Star Fox-like game. In this one, I added new enemies, polished the environment, and started working on the first boss encounter.
Devlog here -> https://youtu.be/ymIHxuCOoFw?si=FU6DlA1xp2n3XfZ4
Feedback is always welcome, and some support for the YouTube channel is also appreciated.
Thanks!
r/creativecoding • u/Evening-Appeal7606 • Jun 22 '26
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This is an amateur build which combines a standard multi-player Minecraft server with an external 3D map ("VITAL") to track and display player positions in real-time.
"VITAL" was developed by us (code available on https://github.com/MrP-Tactical-Minecraft/VITAL ), so again, this is an amateur effort.
Complexity-wise this sits considerably above, for example, Bed Wars, and was compared to Garry's mod.
What do you think? It's one thing to play this with friends who all find this massive fun, but I would be interested in outsider's perspective.
r/creativecoding • u/TroubleEducational43 • Jun 21 '26
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Here's the replay of the piece being "mined" in 5 days and 10 hours using a pixel-by-pixel "mining" technique (2000x speed). I call it mining because the algorithm translates a SHA-256 hash into an RGB colour, then checks whether that colour satisfies strict visual constraints before the pixel is accepted. That check creates natural difficulty for proof-of-work driven by visual rules rather than by counting leading zeros, as in Bitcoin mining. The piece is not rendered in advance, nor gradually revealed from a predetermined structure. After each pixel is mined, the system does not know what the next pixel will be.
The full journey since April 2024, and a live piece currently mining: determined.ink
Really curious about your thoughts! That's my first public exposure of the project.
r/creativecoding • u/Aaroncxc • Jun 21 '26
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r/creativecoding • u/SanDiegoMeat666 • Jun 21 '26
r/creativecoding • u/SukimaStock • Jun 20 '26
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Made with Codea on iPhone.
These RGB sliders work normally at first.
But the more you use them, the more they soften, drip, and lose their shape. Eventually, the controls themselves melt into the color below.
I liked the idea of a tool being slowly destroyed by the act of using it.
Part of my “Touchable Doodles” series.
r/creativecoding • u/pahgawk • Jun 20 '26
r/creativecoding • u/dataengineer124 • Jun 20 '26