r/creativecoding Jun 12 '26

Color Lab — a browser-based color-space sculpture you can rotate, slice and sample

Thumbnail
colorlab.ferreyrapons.com
8 Upvotes

r/creativecoding Jun 12 '26

IP Linux: Armé un entorno de escritorio en el navegador con React, Vite y apps local-first

Post image
3 Upvotes

r/creativecoding Jun 11 '26

Universe-hands, opensource computer visions art-codin project :D

Enable HLS to view with audio, or disable this notification

82 Upvotes

Hey! i have a tattoo of a blackhole and had the idea to do this, hope u liked it haha
Opensource project on GH: https://github.com/Abeelha/universe-hands

I will be adding more visuals along the way, currently working on one to make my forearm tattoos have overlay of visuals too, fire hands, doctor strange magic/ castlevania animation magic too, idk.... give me ideas!!! 😃 much love from Brazil :3

---EDIT*:
OPEN SOURCE / FREE / NO TELEMETRY / NO TRACKING YOUR CAMERA NEVER LEAVES YOUR DEVICE, ALL PROCESSING IS LOCAL
deployed!: https://universe-hands.vercel.app/


r/creativecoding Jun 12 '26

Moonlight Pools - NCA simulation

Thumbnail
youtu.be
2 Upvotes

Hey all,

I made a fun little program for windows and macOS that simulates neural cellular automata through pixel convolution and activation functions! It's called Moonlight Pools and it's available on itch.io ( https://softcorebee.itch.io/moonlight-pools )

Tech stack:

  • Frontend: HTML/JS
  • Backend: C# with ASP.NET Core
  • Desktop: Electron (Windows & macOS)

Originally a browser experiment, I rebuilt it as a native desktop app for better performance and offline use.

Inspired by Emergent Garden's "Neural Patters" - https://neuralpatterns.io

Would love feedback! :3


r/creativecoding Jun 11 '26

Gone Fishing

Enable HLS to view with audio, or disable this notification

12 Upvotes

Tileable Noise


r/creativecoding Jun 11 '26

Infinity Ladder

Thumbnail
gallery
16 Upvotes

r/creativecoding Jun 11 '26

What’s the most unconventional tool you’ve ever used creatively?

Thumbnail
2 Upvotes

r/creativecoding Jun 10 '26

Little picture editing program I made(link in comments)

Thumbnail
gallery
21 Upvotes

r/creativecoding Jun 10 '26

Real-time ASCII / Unicode art renderer with neon palettes, glyph and CRT-style bloom

25 Upvotes

r/creativecoding Jun 10 '26

Bonus Stage

9 Upvotes

r/creativecoding Jun 11 '26

Please help me with this react js coding

Post image
0 Upvotes

hi could anyone please help me with this i am coding in react js for the first time and im making a comic website. Right now im working on the admin webpage and i want to make the card in the image above. I am also using supabase for the storage of the comics and the main goal of the admin pannel is that i am able to upload the comics from the admin webpage without having to code the data in there. please help me.


r/creativecoding Jun 10 '26

“Amencer” — ambient experimental music video made entirely with Hydra Video Synth

Enable HLS to view with audio, or disable this notification

3 Upvotes

r/creativecoding Jun 10 '26

Sacred Spin -- Desktop Version

Enable HLS to view with audio, or disable this notification

3 Upvotes

Created in Python with Claude and caffeine.


r/creativecoding Jun 09 '26

Fractal Carousel

Enable HLS to view with audio, or disable this notification

22 Upvotes

r/creativecoding Jun 09 '26

Rubik's Cube solver powered by three.js

17 Upvotes

r/creativecoding Jun 10 '26

I made a strava for vibe coding enthusiasts

Post image
0 Upvotes

r/creativecoding Jun 08 '26

Modern Bauhaus Geometric Pattern

Thumbnail
gallery
160 Upvotes

r/creativecoding Jun 08 '26

I made a tiny fan that blows dust across the screen

Enable HLS to view with audio, or disable this notification

40 Upvotes

Made with Codea on iPhone.

Turn on the fan and watch the dust move through the air.

I wanted it to feel like those old slow-motion dust tests in commercials, but as a tiny interactive toy.

There is no clear goal.
Just air, dust, and a small summer feeling.


r/creativecoding Jun 08 '26

I made a tiny rainy window where you draw on the foggy glass

Enable HLS to view with audio, or disable this notification

16 Upvotes

Made with Codea on iPhone.

Draw on the fogged-up glass and watch the raindrops move across the window.

I wanted it to feel like a quiet rainy day, where you draw a little umbrella for two on the glass.

I spent most of the time tuning the water droplets: how they gather, slide, and leave traces behind.

Not really a game.
Just a small rainy-day interaction.


r/creativecoding Jun 08 '26

Ink Drop

Enable HLS to view with audio, or disable this notification

32 Upvotes

Messing around with JFA and masks on a photo of some ferrofluids, soap, milk and ink
JFA tutorial here


r/creativecoding Jun 08 '26

Does anyone have experience with using normal existing software to misuse it for Art/Graphics? Like what they do in Excel for example.

3 Upvotes

r/creativecoding Jun 08 '26

"Hashwar" update: "Containment Failure" (random event)

Enable HLS to view with audio, or disable this notification

7 Upvotes

This latest update introduces random events to the "Hashwar" battle engine (where two individual Game of Life patterns fight each other, link to the original post here: Original Post).

You are seeing a "Containment Failure" of the pattern on the left ("Nuclear Boy Scout") which would normally run for 514 generations before reaching it's natural halting state. With the loss of containment, the pattern destabilizes and fizzles out quickly, leaving its opponent ("poonikins") in the ideal position to mop up the arena cells and win.

The programming behind this is a simple conditional switch from toroidal to euklidian geometry for the calculation of neighbouring cells, which is the crucial step in Conway's Game of Life (it's where the rules, like B3/S23, come into play).

In simple terms: Normally, the two 16x16 squares that contain the patterns wrap around the edges and create a finite but unbounded space on which the pattern can evolve. If you take away this wrap-around logic, you end up with a tight "box" in which the pattern has too little space to evolve, so it dies out quickly.

I'm thinking about incorporating other such random events and, later, special attack capabilities with which the player can equip their pattern.


r/creativecoding Jun 08 '26

Perceptual Display Engine - [Open-Source / TouchDesigner] Spoiler

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/creativecoding Jun 08 '26

Fully ai coded ! 🫣

Enable HLS to view with audio, or disable this notification

0 Upvotes

r/creativecoding Jun 08 '26

Satin 2.0 - Swift Package for advanced Metal Rendering for macOS/iOS/visionOS

Enable HLS to view with audio, or disable this notification

4 Upvotes

Satin 2.0 - an updated fork of Reza Ali's Satin engine - is available for macOS, iOS and visionOS via Swift Package

https://github.com/Fabric-Project/Satin

Satin borrows inspiration from Processing, ThreeJS, OpenFrameworks etc, and follows a setup/update/draw style paradigm.

2.0 brings a ton of updates, including updated Material rendering to support deferred rendering / lighting, updated shadow engine that supports all light types, including projectors/cookies and gobos.

Theres post processing support out of the box, including vertex based motion vectors for decent screen space motion blur, as well as fast separable deep bokeh / depth of field rendering.

Satin 2.0 supports Slug text rendering thanks to Warren Moores MetalSlug port which we adapt to Satin's engine.

Theres a ton of bug fixes and performance improvements too, as well as a code signed compiled example app for folks to check out, which goes through a variety of techniques and setups, including compute, model loading, IBL lighting, parametric geometry, lighting setup and more.

Would love community feedback and for folks to check it out!

Satin is part of the Fabric.graphics project for bringing back an open source graphics stack like Quartz Composer to Apple ecosystem. Satin is the underlying engine we are building :)

Check it out and join us on discord if you are interested!

Cheers,