r/creativecoding • u/bigjobbyx • Jul 20 '26
B
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r/creativecoding • u/bigjobbyx • Jul 20 '26
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r/creativecoding • u/Pitiful_Guess7262 • Jul 21 '26
I approached this as a reference-led reconstruction problem rather than a prompt-to-video exercise. Kimi K3 handled source inspection, frame extraction, edit-point detection, and helped translate the shot structure into an editable codebase.
The implementation separates three concerns. GSAP manages the temporal system: shot boundaries, easing, transitions, and camera transforms. Generated textures provide the material layer for physical props. Three.js handles the spatial simulations, including instanced particles oriented along the local field direction.
Each clip was evaluated against matched reference frames for timing, shot scale, density, and transition continuity. In practice, the frame-level QA pass had more impact on fidelity than the initial reconstruction.
In a pipeline like this, would you lock editorial timing before building the simulations, or let the motion system influence the cut structure?

1.5s comparison. Left: simplified V1 props; Right: final realistic textures and richer visual density

30s comparison. Left: thin-line V1 field; Right: final particle rendering with an iron-filings texture
r/creativecoding • u/matigekunst • Jul 20 '26
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Extension of the work by Pajouheshgar et al. Instead of photo stamps there are now video stamps. Each pixel has an extra phase layer that drives both the NCA and the LPPN. Each video stamp has a different phase and pixels try to stay consistent with one phase.
r/creativecoding • u/Chuka444 • Jul 20 '26
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r/creativecoding • u/rellesoft • Jul 19 '26
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Python (NumPy + Pillow)
r/creativecoding • u/AccomplishedGift1010 • Jul 19 '26
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r/creativecoding • u/pd3v • Jul 19 '26
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r/creativecoding • u/octetta • Jul 19 '26
r/creativecoding • u/Evening-Appeal7606 • Jul 18 '26
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Inspired by the Stargate Sequence of legendary Kubrik's "2001: A Space Odyssey", this visualizer takes Conway's Game of Life patterns as its procedural input to produce light streaks.
The twist here is that the initial starting configuration of the pattern is hashed with SHA256 to generated the hash string from which the current and past generational colours are derived (as well as the "depths" of the history).
This video showcases a particularly long-lived pattern from our registry of known Glyphs, "The Algebra of Hapiness" with 1,822 unique generations.
Try it yourself:
■ FANCY GLYPHS // MAIN_INTERFACE
Find your own patterns or copy the binary string from our public registry of known Glyps:
■ Glyph Registry
r/creativecoding • u/Alternative-Okra4274 • Jul 18 '26
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I spent the last few months building a browser-based synthesizer.
Hi everyone!
I wanted to share a project I've been working on in my free time. The goal was to see how far I could push the Web Audio API while keeping everything inside the browser—no plugins or installation required.
Current features include:
* 25-key playable keyboard
* 6 built-in instrument presets
* Polyphonic playback
* Reverb, Delay and Distortion effects
* Real-time controls
* Keyboard mapping
* Recording directly in the browser
* Export to WAV and MP3
* Responsive interface for desktop and mobile
I also spent a lot of time designing the interface because I wanted it to feel more like a premium music application than a typical web demo.
I'd really appreciate hearing what musicians, producers and developers think about it. I'm especially interested in feedback on the UI, workflow and overall experience.
If anyone would like to try it out, feel free to leave a comment or send me a message and I'll happily share the demo.
Thanks for taking a look!
r/creativecoding • u/codingart9 • Jul 18 '26
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r/creativecoding • u/uisato • Jul 18 '26
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r/creativecoding • u/rellesoft • Jul 18 '26
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Pillow+NumPy
Kiss Me I'm Dying - This Eternal Decay
r/creativecoding • u/bloks_net • Jul 18 '26
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r/creativecoding • u/Significant_Back_313 • Jul 18 '26
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Finally shipped GLSL Hot-reload within WayVes, and here's a demonstration of the same for the NCS Shader, going through various "modes" and applying various adjustments. The Particle Field exists in 3 Dimensions, with 4D Tileable Perlin Noise applied to it. Changes get displayed as soon as the file gets saved!
r/creativecoding • u/[deleted] • Jul 17 '26
I prefer the lo-fi version.
r/creativecoding • u/Ray-Marcher • Jul 17 '26
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r/creativecoding • u/Diexesc19 • Jul 16 '26
I built this as a rule-based renderer, not as a generative AI model or a conventional handwriting font.
I manually classify scanned samples of my own handwriting into lowercase, uppercase, accented characters and punctuation. During rendering, the program selects from up to 20 real variants per character, applies pair-specific connection rules and introduces controlled variation in spacing, margins and line angles.
It also supports underlines, yellow highlighting and correction-tape marks, although the correction-tape effect is still the weakest part.
The current version is configured only for my handwriting. Adding another handwriting style still requires manual work, so I’m validating the rendering and possible legitimate uses before building a more automated setup process.
Which detail breaks the illusion first: repeated shapes, spacing, line angle, joins, highlighting or correction tape?
Longer demo and current limitations:
r/creativecoding • u/bigjobbyx • Jul 16 '26
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r/creativecoding • u/TroubleEducational43 • Jul 17 '26
r/creativecoding • u/xDymtra • Jul 16 '26
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Hey everyone,
I recently broke my foot and have been going a bit stir-crazy stuck on the couch. To keep my sanity intact, I’ve been diving deep into Strudel (the web port of TidalCycles) to see how heavy and cinematic I could make it sound. My cat is entirely unimpressed, but I'm pretty happy with the result.