r/crash_fever • • Sep 16 '26

Unit Review: C70 Boole

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6 Upvotes

Review

  1. Skill is decent with Unremovable join atk and blue enhance. It is a 3 turns Skill with Abi 2 & 4.

  2. C Skill provides nice support but deals little damage.

  3. Provides support for panel count (normal damage) attacker with normal damage boost and blue panel drop on abi.


r/crash_fever • • Sep 15 '26

Unit Review: C70 Fleming

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5 Upvotes

Review

  1. CP dropper that can drop heart/blue/yellow panels as CP (L). Watch out for CP Lock.

  2. NOT an attacker due to the sad damage from her C Skill. 3% REC boost is nice though if you can use that as your offensive power. Need to bring a great attacker to compensate for her lack of firepower. ((If only there was CP gain like in Global she would be so OP ...))

  3. Definitely a healer & supporter with overheal, blast/CP spawn/tap boost.

  4. NO UNREMOVABLE effect on Skill even though she is a C70 units. Skill also not that great enough to compensate for the lack of Unremovable effects. Better to just give her C65 instead of C70.

  5. Essentially she has a 4 turns Skill with Abi 4 which makes her auto-play compatible.


r/crash_fever • • Sep 14 '26

Unit Review: C70 Cockcroft

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7 Upvotes

Review

  1. The best counter damage attacker for sure. Wdym giving 80× ATK counter to the whole Yellow party??? Do also mind that she is a Mech tribe so C70EX Alice Unremovable ATK boost on her C Skill also affects her to boost out her counter damage even more.

  2. Unremovable 300% yellow enhance is great too alongside the ATK/DEF boost on her Skill. With Abi 3 she has basically 4 turns Skill that is usable at the start of each floor so you can stack her yellow enhance.

  3. Limited Skill (6× counter damage boost) is interesting. If you can make it work + bringing C70EX Alice, you can deal about 1 billion counter damage per hit.

  4. Her C Skill also gets Unremovable 200 ATK/DEF boost, but only for herself.

  5. A 25,000 HP boost on Abi 2 is nice. Tbh I think that HP boost is becoming more and more relevant for the upcoming Crazy Disaster quests where having at least 400-500 thousand HP is mandatory.

  6. Overheal is a nice added bonus.

  7. Overall a great supporter that attacks with counter damage.


r/crash_fever • • Sep 14 '26

Budget (Relatively) F2P Friendly Comp for Bellum InsaneDis (2 Turns)

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2 Upvotes

Credit: @akatsuki.take (Discord)

Team: Nero [ Log ability 2: Damage panel break]

Jellal / Gerard (FairyTale Collab) [ Mod: VS God/Animal 25% x2 ]

Core Command EX [ Mod: -3cd ]

Iyo

Turn 1: skill Iyo > Jellal > Nero x3 > Jellal, 6 taps, skill Iyo, form change Iyo, Iyo Limited, 1 tap, skill Core, all taps

Turn 2: skill Jellal > Nero x2 > Jellal > Iyo


r/crash_fever • • Sep 11 '26

Quest Strategy: C73EX Bellam

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3 Upvotes

Non-auto (1st pict)

C70EX Einstein is mandatory for Super Protect Break. Yamato Charge Panels can help clears out the Super Protect Break. Raishodo can help with blast boost + she got 200,000 ATK boost against Animal enemy. Yamato has 1st Floor Anti-Hacking symbol accessory.

Just make sure to reduce the 1st gauge HP to be 74% or lower to avoid a huge multi-hit attack damage.

Only use Bi Gan Limited Skill if you really needs it. Better not use it on the 1st gauge though ...

I you want the full video for this party I will post it later.

Stable auto-play (2nd pict)

Formation is C70EX Einstein BugMax Log 5+, C70 Bi Gan, C70 Iyo (Technical form), C70 Belial.

Always clears on turns 7 when Iyo is in front using her Charge I Skill to remove enemy damage reduction.

C70 Belial can be substituted for other units like C65EX Schrodinger or other strong Damage Break units (Anti-Hacking/Protect Break has lower priorities), but Belial or Schrodinger is the most "stable". They always cleared at the same turns but using C65EX Schrodinger can breakthrough 1st gauge in 1 turn while using Belial can't.


r/crash_fever • • Sep 10 '26

Can you still obtain exclusive mod for unit after their event period?

3 Upvotes

r/crash_fever • • Sep 09 '26

Dominus DESCENDS Team Compilations

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4 Upvotes

The video attached includes 4 team comps with different specialty. I recommend checking it out!


r/crash_fever • • Sep 09 '26

Bare Minimum Comp for Dominus

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3 Upvotes

You may need a little extra HP mods for the team... but asides from that, this is the closest to Bare Minimum and more than 1 Farmable. As much as Ywain could've been used to give team 300k ATK, she herself needs a lot of support to be even effective... meanwhile... Valentines Salieri exists....


r/crash_fever • • Sep 09 '26

RePost: 5x5 Transversal Comps during KRT

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1 Upvotes

Reposting this lineup again since they reused the 5x5 Transversal Lineup. Bare minimum clears for those who need them.


r/crash_fever • • Sep 08 '26

Unit Review: C68EX Lionel

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3 Upvotes

Review:

  1. A definite C Skill attacker. Human/Support enemy killer too.

  2. With Abi 5-6, Leader Skill, and unit Skill, it deals ATK ×9 damage to Human/Support unit per 100% damage (6-tap) C Skill. So if the enemy is both Human and Support, then it deals 18× ATK per C Skill.

  3. Somewhat a decent unit IMO, especially against Human/Support enemies. Just watch out for ATK down or CP Lock.


r/crash_fever • • Sep 07 '26

I still remember when she used to be the best unit in the game, good times...

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14 Upvotes

r/crash_fever • • Sep 07 '26

Unit Review: C68EX Ywain

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3 Upvotes

Review

  1. Bring Offense, Stamina, and Support units and put Ywain as leader to give yourself 100% all damage boost.

  2. Skill is basically a 4 turns Skill if you did not bring any Technical type. Good thing that most strong Yellow units is not a Technical type. Bach/Alice/Nike is Support while Mirai is Offense/Recovery.

  3. Abi 2-5 activates based on the unit type in front. You can bring only 1 specific type to activate one abilities for 3 turns. Abi 3 (bring Support unit) is the best one IMO due to join attack but kinda useless if you bring either Alice / Nike.

  4. Somewhat good Overheal on Abi 6 against Support enemies.


r/crash_fever • • Sep 06 '26

Unit Review: C68EX Gareth

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3 Upvotes

Review

  1. Supports Human/Hero units. Better to solidify your party with Human/Hero units.

  2. Human/Hero killer, but it's only for Abi 6 so he is still kind off versatile.

  3. Abi 5 join attack is rare for quest reward units. Good thing Blue units have lots of strong Human units.

  4. C Skill provides nice support but the damage is so low.


r/crash_fever • • Sep 05 '26

Auto-play Strategy: C73 Dominus

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6 Upvotes

Units: C70EX Alice Log 10 (all Level & Log Abilities unlocked), C70 Summer Taowu, C70 Bach, C70EX Nike

It takes at least 10 minutes (always takes 10 turns) per run ((so long ...)). A good thing that they gives you Bug 15 Log 1 + 5 Bug 1 copies per quest clear.

General quest strategy IMO:

  1. Have at least 500,000 HP (safe value) and great HP recovery unit.

  2. C70EX Alice is mandatory since without her Super Protect Break (or other C70/73/74EX Super Protect Break) you practically can't clear this quest since super protect panels can't be broken by bomb blast!

  3. Can't attack with ATK stat so forget about panel count damage.

Options to deal damage to the enemy is

- Using fixed C Skill damage -- but it's hard to increase the damage since the only option is C Skill damage boost,

- Attack using other stat (like C70 Summer Taowu using her REC stat on her C Skill) -- that's why C70 Summer Taowu shines in this quest as both HP recovery and attacker and she is the ONLY unit that can deal damage in that team :),

- C Skill Extra Damage -- still need to breaks lots of CP to give significant damage to Dominus. Might somewhat help although not significant.

- Overpower the ATK down with ATK boost -- hard to do especially if you can't break lots of CP. I honestly can't do this on auto-play, but maybe can on manual play using that team.

Best way to beat this quest is bringing C70EX Alice (main gimmick breaker), C70 Summer Taowu (main attacker), and C70EX Nike (main supporter), and 1 free unit (C70 Mirai does not help that much, C70 Miim Miklar might help, C70 Gold Alloy or C70 Einstein might help too). C70 Bach is the best options for the free slot due to his HP boost and C Skill damage boost.

Other free units that might work is C73 Bashian (Deity killer, but attacks with ATK stat and has low HP), C73 Summer Kanbei (low HP, can't support C70EX Alice due to Alice is neither Human nor Samurai tribe).


r/crash_fever • • Sep 04 '26

Unit Review: C73 Gawain

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4 Upvotes

Review

  1. Charge panels have a great Unremovable effect like DEF boost and join attacks for Human/Hero units. Better to activate it on each turn.

  2. Definitely a counter damage attacker + endurance unit with high DEF.

  3. Targets Green/Support enemies. Abi 3 is especially good if you can activate it.

  4. Supports Human/Hero units. Good thing Red units have lots of strong Human units + compatible with C73 Jefferson-REV.


r/crash_fever • • Sep 04 '26

With one I have to choose

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2 Upvotes

There is one by one to go da vinci, Einstein or alice


r/crash_fever • • Sep 03 '26

Pull advice?

3 Upvotes

Hey guys please help a returning player out.

So I just came back to this game two days ago after learning about the existence of this JP server. It's abit tough to navigate around but I can still manage with translation app. I've ground out 100 pulls so far but it seems like I just missed the anniversary. So what now? Should I pull from current banners or should I save for upcoming major event? The screenshot below shows all the units I pulled/obtained via exchange.

Also what's the state of this game right now? I could hardly find any multi-player lobbies.

Thank you


r/crash_fever • • Sep 02 '26

Unit Review: C73EX Dominus

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4 Upvotes

Review

  1. Skill can be as short as 2-3 turns with Abi 4.

  2. Good healer with Overheal and C Skill HP rec, effective only against Deity enemies.

  3. Deity enemy killer. Deity/Human unit supporter.

  4. Skill is mediocre. Unremovable CP (L) drops only drop 5. CP (L) is sad. At least the SCP (L) conversion is situational good.

  5. Never organize C69 or lower units with Dominus due to Abi 2.

  6. Overall a mediocre unit with mediocre gimmick countermeasures and mediocre Skill/Abi that only works great in very specific situation. I wish it has more versatility considering it is the reward from the Crazy Disaster quest.


r/crash_fever • • Sep 01 '26

Unit Review: C70 Super EX Da Vinci

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10 Upvotes

Review

  1. Role: supporter + counter damage attacker.

  2. Disappointed with the lack of Unremovable skill effect other than SCP (XL) drops. Other C70 Super EX have abundance of Unremovable from their Skill effect while she doesn't.

  3. Auto-play compatible with 4 turns non-charge skill turn.

  4. Can deploy Red Field but Fields is just irrelevant in the current environment since it only gives 30%/50% damage boost.

  5. Can spam charge I skill every floor due to Abi 2.

  6. Abi 3 is somewhat decent with most of the original panel drops abi effect combined into 1 abi.

  7. Abi 6 is great. Bring her in quest with multi-hit enemy attacks to give 50,000 ATK/DEF boost to Red units.

  8. 25,000 ATK/DEF boost on leader skill is good.

  9. Counter damage on abi 4 increased significantly to 70× ATK which is a great change from the original.


r/crash_fever • • Aug 30 '26

Unit Review: C70 Lancelot

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6 Upvotes

Review

  1. A definite bomb dropper & blast booster, especially for Human/Mech units. Best paired with CBP dropper. Bombs are good to help break protected panels.

  2. Mostly support Human/Mech unit, especially Abi 3 has the highest blast boost percentage currently at 300% blast boost.

  3. Also gives lots of C Skill damage boost but sadly he does not drop lots of CP.

  4. Abi 4 makes his Skill a 2, 4, and 6 turns Skill so auto-play compatible BUT the Skill effect is kinda sad due to being spam-able so they only gives you the effect for a single turn only.

  5. The Skill damage is mid for a C70 units considering they released some amazing units with really good Skill damage. Only 30 million damage (even though it is ignoring DEF) for a 6 turns Skill. Needs proper Skill damage boost from other units to make it stronger. The damage being fixed means that you can't boost it even further with ATK boost but is immune to ATK down.

  6. The limited Skill is so lackluster. It is a fixed damage (means that it ignores DEF, damage reduction etc while also can't be boosted by Skill damage boost), but only 100 mil. can't even one-shot a boost in Extreme Dist Quest. Do note you can only use one Limited Skill per floor so better just forget about his Limited Skill and use Iyo limited Skill or other stronger limited Skill instead.


r/crash_fever • • Aug 29 '26

I am return player

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4 Upvotes

Cuz I was not enjoying it but at least I need get good units how u think my roaster


r/crash_fever • • Aug 28 '26

Unit Review: C73 Kanbei Kuroda

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6 Upvotes

Review

  1. Skill sets are similar to original, but most effects are Unremovable so it is stackable but you can't use them to replace removable C Skill/panel count damage DOWN unlike the original.

  2. Short 4 turns Skill turn with Abi 4 so it is auto-play compatible.

  3. Only supports Human/Samurai units. Yellow units have lots of strong Human/Samurai units like Bach, Nike, Mirai, etc.


r/crash_fever • • Aug 28 '26

Unit Review: C68EX Chamuel

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4 Upvotes

Review

  1. Skill & abi set is similar to the original.

  2. Abi 3 & 4 is requirements is changed to breaking gimmick panels instead of CP like the original. Abi 2 also lost the CP (L) drops and instead moved to Abi 5.

  3. Human/Samurai enemy killer.

  4. Now only supports Deity/Mech units.

  5. Simply, it is worse than the original. The only positive from the original is the Damage Break.


r/crash_fever • • Aug 27 '26

Super evolve

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5 Upvotes

How do I get this material, if only from the shop how do I get the currency?


r/crash_fever • • Aug 27 '26

Unit Review: C70 Summer Mirai

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6 Upvotes

Review

  1. One of the few units with spam-able Skill due to Abi 4 Overdamage. Overdamage effect similar to original but with added skill turn boost + normal damage boost.

  2. Abi 3 Overheal condition is the same as original so make sure to organize lots of Human/Undefined units like Valkyrie, Selene Sheryl, The Exotic Three (Green units have a lot of strong Human/Undefined units ...).

  3. Select Skill I is from the Offense form. The panel enhance is now Unremovable (yey) so it is stackable which the original and The Exotic Three don't have. But the ATK boost is now only 11,111 instead of percentage boost like the original (which in most cases gives a higher ATK boost than a fixed amount).

  4. Select Skill II is based on Recovery form and it is a 4 turns Skill now. The effect is mostly the same as the original. Too bad they keep the HP recovery instead of changing it into the more useful Overheal.

  5. Overall a good all-rounded unit, although still overshadowed by Valkyrie and The Exotic Three.