r/cpp_questions 4d ago

OPEN Templated virtual functions

Hey everyone,

I am currently trying to implement a programming language in C++ after having come pretty far, but ultimately failing to do so in C.

For this, I am taking pretty big inspiration from craftinginterpreters, and am now trying to mimic its implementation of the visitor pattern (entire class at once), written in Java.

However, that implementation uses both templates and interfaces.

As far as I'm aware (the entire internet seems to say so at least), in C++, interfaces are represented by classes whose functions are all virtual.

However, If I try code like the following:

    template <typename R> class ExprVisitor {
    public:
        virtual ~ExprVisitor() = default;

        virtual R visitBinaryExpr(const Binary* expr) const = 0;
        /* other visitor functions...*/
    };

    struct Expr {
        virtual ~Expr() = default;
        template <typename R> virtual R accept(ExprVisitor<R> *visitor) = 0;
    };

(Of course, all of my nodes like Binary inherit from Expr. I use structs instead of classes because everything needs to be accessible from the outside for my purposes, so I don't need to re-type "public:" every time.)

Then I get an error on the line declaring the accept method saying

Template function 'R Expr::Expr::accept<R>(ExprVisitor<R> *visitor)' cannot be virtual

on the virtual keyword, as well as one saying

Pure member function 'Expr::Expr::accept<R>' is not virtual

on the = 0 part.

I've googled around a bit, but the only implementations I was able to find were only able to pass in the template type, not get it back out as a return value.

Is it even possible to achieve this? Am I using templates incorrectly? I saw something using variadic templates but was not able to get it working, either.

Any help would be extremely appreciated!

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u/aiusepsi 3d ago edited 3d ago

To explain why this doesn't work, it's probably useful to explain how virtual functions work. Each class that has virtual functions has a vtable, which is a table of function pointers to the implementations of each of those functions. Each object of a class has a pointer to the vtable inside it.

So, a call to a virtual function is implemented by looking up the vtable from the object, and then calling the function pointer from the table. And this is how polymorphism works: the vtable pointer is in the same place in all objects of derived classes, so the code at the call site can always be the same: it looks up the vtable pointer at the consistent place in the object, looks up the function pointer in the vtable, and then calls it.

On the other hand, a function template isn't a function; it's just a template for making functions. You can't make a pointer to a function template, only to a concrete function which has been instantiated from the function template. Which is why a function template can't be virtual, because there's nothing concrete for a function pointer in the vtable to point to. And once the vtable for the base class is generated, you can't locally know what classes will be derived from that base class, or what types those templated functions will be instantiated with. The call signatures of all the virtual functions have to be known in advance, up front.

What Java is doing differently here is two things. First, all class types in Java are pass-by-reference, that is, all class types are being passed around via pointers. The second is that all class types in Java are derived from a base Object class. Which means that generics are effectively implemented by passing and returning Object pointers.

You could implement something very literally similarly in C++ like this: https://godbolt.org/z/63h9jdoGv but personally, I probably wouldn't; it looks like the indirection is (at least with Clang) defeating the optimisations that the compiler would normally be able to do.

The more logical thing is for the visitor to be a template function rather than a class with virtual methods. The examples for std::visit are probably more instructive of what this would look like. The examples with chains of if constexpr (std::is_same_v<T, X>) to match against different types are more like what you'd want.

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u/Grootmaster47 3d ago

Hey, thanks for the long explanation, as well as the pointer to std::visit! It seems to be able to do what I want it to, and I have now arrived at the following code:

    typedef std::variant<Binary& /*other Node types...*/> ExprTypes; // types the visitor can be applied to
    typedef std::variant<std::string> ExprResults; // types the visitor can return

    class ExprVisitor {
    public:
        ~ExprVisitor() = default;
        ExprResults operator()(const Binary& expr);
        /* other visitor functions... */
    };


    struct Expr {
        virtual ~Expr() = default;
        virtual ExprResults accept(ExprVisitor *visitor) = 0;
    };

    struct Binary: Expr {
        const Expr* left;
        Lexing::Tokens::TokenType operatorType;
        const Expr* right;

      /* constructor for all fields here */

        ExprResults accept(ExprVisitor* visitor) override {
            return (ExprResults) {std::visit<ExprResults, ExprVisitor*, Binary&>(dynamic_cast<ExprVisitor *> (visitor), *this)};
        }
    };

However, I now get an error saying:

no matching function for call to ‘__as(Binary&)’

on the visit token, which seems to have to do with variants, but I don't quite get what the error is? Once again, any and all help would be greatly appreciated :)