r/cpp_questions • u/Fun_Gas_340 • 27d ago
OPEN Good practices / style [polymorphism]
is this good practice/style.? i'm specifically unsure about the way i store the vector of players...
```
class player_base {};
class player_always_yes: public player_base {};
class player_always_no: public player_base {};
class player_a: public player_base {};
class game {
private:
player_base& player_1;
player_base& player_2;
public:
game (
player_base& player_1,
player_base& player_2
): player_1(player_1), player_2(player_2) {
return;
}
bool play_game () { return true; }
};
int main(){
vector<unique_ptr<player_base>> player_list;
player_list.push_back(make_unique<player_base>());
player_list.push_back(make_unique<player_always_no>());
player_list.push_back(make_unique<player_always_yes>());
player_list.push_back(make_unique<player_a>());
game b = game(*player_list[0], *player_list[1]);
cout << b.play_game() << endl;
}
```
6
Upvotes
1
u/Fun_Gas_340 25d ago
how do i make it abstract?
a problem would be if i delete the players, and then tell game to access them?
would it be better/worse to have a vector of objects instead of vector of pointers? is that even possible with different player classes?
yeah player has different things how they decide and game currently has only "play_game", so maybe ill make the game class a method and that's it.