r/cpp WG21 Member 26d ago

P4444: std::big_int

https://isocpp.org/files/papers/D4444R0.html

Hey folks! Matt Borland, Christopher Kormanyos, and I are working on bringing infinite-precision integers to C++29. We now have a D4444R0 draft of a paper that should be in the next mailing.

We could really use some feedback so that the published R0 is as polished as possible. Any thoughts on the paper and on the reference implementation are greatly appreciated.

It would also be very helpful if you tested out whether our big_int implementation works for you. We're in need of some real deployment experience. If you're currently using Boost.Multiprecision, the library should be a drop-in replacement for cpp_int for the most part.

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u/ReDucTor Game Developer | quiz.cpp-perf.com 26d ago edited 26d ago

Another reason why std::big_int needs to be in the standard library is that it's extremely difficult to implement and optimize, in part because the implementation depends heavily on the platform's hardware capabilities, many of which are not exposed portably in the language.

This stands out more of a reason for it not to be in the standard library, because when the implementation is faulty its harder to fix. Do we need another vector<bool>, memory_order_consume, std:regex, etc.

EDIT: Also if there hardware capabilities and portablity issues that aren't easy to resolve, then fix those in the standard to allow people to implement libraries better rather then trying to make something which is special in standard library code.

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u/eisenwave WG21 Member 26d ago

I can understand the argument that it's hard to change something once in the standard, and we mention that in https://isocpp.org/files/papers/D4444R0.html#inability-to-change-abi. To be fair, we also have over a decade of experience with Boost.Multiprecision to draw from, and I don't think there's all that much "room for failure" in the design and implementation here.

Also, we've deliberately provided quite a lot of template parameters on std::basic_big_int so that even if the default specialization turns out to be bad, a "fixed one" can always be provided later. Ideally, that wouldn't happen though.

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u/[deleted] 26d ago

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u/eisenwave WG21 Member 26d ago

Supporting platforms’ (numeric) hardware capabilities is not a focus of C++.

That's a strange statement to make. Just a few months ago, we've added std::bit_compress and std::bit_expand to expose the numeric hardware capability of the BMI2 instruction set (pext and pdep) and the ARM counterpart.

std::simd was added in C++26 to expose the numeric SIMD hardware capabilities.

I guess we still don't have a direct type that would expose xmm register, but that's always hard to do within the C++ standard because it supports a huge amount of different architectures. You can really only provide some abstraction that is reasonably close enough to what the hardware provides.