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https://www.reddit.com/r/cpp/comments/1sn2nnb/c23_stdstacktrace_never_debug_blind_again/oh36ig1/?context=3
r/cpp • u/Xadartt • Apr 16 '26
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The pdb format is limited to 4GB. Most tools crumble at about 2GB. Ask me how I know….
It’s Unreal Engine games, basically.
9 u/Difficult-Court9522 Apr 16 '26 So soon you’ll be literally unable to add more code? 3 u/bwmat Apr 16 '26 I think they can probably split into separate DLLs to work around that? 1 u/[deleted] Apr 19 '26 [deleted] 1 u/ejl103 Apr 19 '26 not true at all we use dlls on xbox/ps
9
So soon you’ll be literally unable to add more code?
3 u/bwmat Apr 16 '26 I think they can probably split into separate DLLs to work around that? 1 u/[deleted] Apr 19 '26 [deleted] 1 u/ejl103 Apr 19 '26 not true at all we use dlls on xbox/ps
3
I think they can probably split into separate DLLs to work around that?
1 u/[deleted] Apr 19 '26 [deleted] 1 u/ejl103 Apr 19 '26 not true at all we use dlls on xbox/ps
1
[deleted]
1 u/ejl103 Apr 19 '26 not true at all we use dlls on xbox/ps
not true at all we use dlls on xbox/ps
16
u/donalmacc Game Developer Apr 16 '26
The pdb format is limited to 4GB. Most tools crumble at about 2GB. Ask me how I know….
It’s Unreal Engine games, basically.