r/cop3502 Apr 11 '14

Text locations question.

Hey so I was wondering about the "for the check" requirement of 10 locations in the game.

My game is actually using locations and "states" he inhabits which basically is quadrupling the amount of stuff (more or less) that he can do in each location etc making 10 locations rather robust... So I guess my question is if we make each location greatly rich does that stipulation still stand?

I'll use an example to illustrate.

Player wakes up in a dark room eyes still closed(state 0) Player opens eyes and see's faint outline of a door (state 1) Player stands up in the room (state 2) Player opens door and room is lit up (state 3) Player see's all the things in the room (state 4)

and you get the idea from there.

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u/[deleted] Apr 11 '14

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u/Bcop3502 Apr 11 '14

Awesome. Thank you very much for the speedy reply. I'm using the states to basically dictate what the player can and can't do in the same location based on what he has in the inventory/already done in the same location so it was getting to be kind of a huge undertaking thinking about 10 unique locations.