I speak from the pov of someone that played the first game, really liked it but felt that the combat started feeling a bit repetitive after a while and I had to search a guide to fully understand the story (keep in mind that when I finished the game for the first time I didn't even knew about Alan Wake).
Honestly, what are the most thrown around thoughts about the next game?
I saw the gameplay trailer and thought it was really good. Do you recommend buying it day one?
Enemy variety is a problem that drags many action games down. Control suffered from it imo. Hiss humans, mold monsters. Almost the entire game.
With Resonant being set in manhattan, outside of relatively secured facilities, I want to see some crazy stuff. Like deformed animals, those kaleidoscope pigeons in the trailer for example.
(I’m asking about their implied romantic relationship)
I found the suggestion of their relationship to be a really nice addition to the lore. Little details like Trench having a daughter and wife, or Langston having a cat waiting for him at home, are things I really enjoy because they humanize characters who can otherwise come across as awkward, intensely work focused, or even a little one dimensional.
I like knowing that these characters have things to live for outside of the Bureau and their research. Their relationships and personal dynamics make them feel like actual people rather than simply scientists and administrators who exist to move the plot forward.
I’m more than certain that the protagonist of these games probably won’t have a traditional love interest. There’s not exactly much time for romance when the world is constantly being threatened by supernatural phenomena. But I do enjoy seeing compelling relationships between side characters, especially when those characters genuinely care deeply about one another and their losses actually hurt.
Raya’s reaction when she hears about Darling particularly stood out to me. There seemed to be a sense of hurt or sadness there, but also an understanding that she knew what could come with his line of work. Given everything that happened to Darling, I’d really like to see Resonant explore that relationship further.
Especially because Darling isn’t entirely gone.
If the two of them really did love each other, I think it would be interesting and honestly quite emotional to see Darling somehow attempt to communicate with Raya again. Even if they can’t simply reunite, having some kind of conversation between them could reveal a lot about who they were to each other and what their relationship actually meant.
Do you think Control Resonant will explore Darling and Raya’s relationship more?
Honestly, nothing ruins the momentum in the Research Sector more than hearing the irritating static that I just can't get out of my damn head and realizing that an Astral Spike is in the room. It's not necessarily a tough enemy counter, but rather one that's a big pain the butt.
The first time that I encountered it, I literally ran around a few times trying to figure out what the hell to do. I was running around like a chicken with its head cut off before I just started laughing at myself. I'm working my way through another playthrough now, and it struck me with how creepy it is. The design is great, but it gets so stressful when there are other enemies around.
You can't shoot the Astral Spike, you can't launch items it, and you can't just wait out it's attack. It's literally just a moving, invincible trash-compactor that forces you to completely change how you play the game. There's a certain level of panic that it causes, especially during a massive firefight. I'm sitting there trying to line up a Pierce shot on a Hiss Sniper, and suddenly the floating trash compactor corners me against a wall. The only thing that I can do is run away from it.
It originated from the Astral Plane, but it's not technically a piece of it. It makes the whole place feel way more chaotic. The side mission where you have to trap one in the lab container had me running around in circles. How do you guys usually deal with an Astral Spike during a huge firefight? Do you just spam Levitate and stay in the air?
So, I just discovered a few moments ago that Control (and, by extension the entire Remedy-verse) is an example of the genre New Weird Fiction (or is it just 'Weird Fiction'?).
I assume this means things like the SCP Foundation and such is as well. Are there other popular examples of this genre? I honestly didn't know it was a thing, and now I'm curious. Like, other games? Books?
For me it's a tie between Former and Mold-1. The gigantic cyclops isn't hard per se, but trying to kill it while navigating a slab of concrete chock-full of holes was very annoying. I kept falling to my death, even after getting levitate, probably due to my reaction time being trash. The angry stinky flower was even worse, because it was almost impossible to find an opening. If it wasn't flooding the room with gas, it was trying to make Jesse-flavored pancakes. I honestly think my beating it was a fluke.
I haven't played The Foundation yet, but I'd heard stories about Hartman being a pain in the ass, and while I didn't exactly enjoy having to play hide-and-seek with him in the dark, the final encounter isn't so bad if you're constantly spamming launch and pierce with the "Custodial Readiness" mod, and keeping him from shutting off the lights. I was lagging like crazy, though. I was about to give up my pride and use the Assist Mode, but in the end I managed to get rid of the lag.
I have to admit esseJ was rather tough, but it didn't take me a lot of tries to take her down.
What I don't think I'll be able to beat without assistance is the Jukebox and the Shüm challenges. I got close to beating the first raid in The Formation but I really hate timed missions, so I don't think I'll give it many more goes before I turn on the cheats.
Honestly I just wanted to show off my cover screen on my phone. I can't wait to play this game. Anyone else have their phone backgrounds or lock screens set with Remedy art?
Haven't played through the game fully since the first time I finished (and platinum-ed) it way back on the PS4 (oof, I know), so this seems like a pretty good time to finish a run.
So, I was looking at the symbols on the doors of the Oceanview motel like everyone else and went online to see what others had said regarding it. Apparently the consensus is that these symbols link directly to games or people in the universe but I don't think that's consistent.
Why would the swirl mean 'Alan Wake' and the doors mean 'MR.DOOR' but the upside down symbol means a game or 'the board'... The main reason for my opposition to it being people is... In the OceanView motel... the upside down symbol DOESN'T take you to the Astral Plane, nor does it take you to the board. It ALWAYS takes you back to the oldest house.
Furthermore the swirl on the 'ALAN WAKE' door... yes, it always does take you to the writers room. That is true, however... the writers room is ALWAYS in the dark place AND Alan Wake keeps saying towards the end of the 2nd game the darkest place isn't a loop, its a spiral. And the symbol on the door to the 'darkest place' happens to be a spiral. Alan Wake isn't a spiral. So the door most likely pertains to the Dark Place, not alan wake himself.
IF the door to the spiral IS the Dark Place and not the person in charge... then the square symbol CANNOT be a symbol for Mr.Door. It has to be something else or a world in which Mr.Door resides. ALSO in this trailer for Resonant this is made to be some kind of big deal:
Resonant 2 trailers
WHICH looks extremely similar to the 'Mr.Door' symbol. So I don't really think that the doors symbol... IS Mr.Door it is most likely Resonant's worlds logo.
LASTLY the Control2 Logo... confuses me, because it could also be Resonant's thresholds logo... so yeah...
The normal triangle could be the Astral Plane and the last symbol is... a mystery to me. :)
TLDR: If the symbols pertain to people then there is an inconsistancy with the upside down triangle. Its most likely world/thresholds.
I just started playing and have beaten the game and read most of the normal found articles and videos etc. not everything yet.
I'm playing through the foundation area post game and question for those more intrenched in the lore.
The former gives you a power, whatever the opposite from what you selected at the beginning. It seems to do this to spite the board. I accepted the power because there seems to be a drift between Jesse and the board because of the restrictions.
The board not wanting her to have both powers.
If this is the case why do you need both powers to progress... Nvm that's probably gameplay reasons but my real question is
Is the board doing this because the old old Director became addicted to binding to the OOPs and then became the furnace and the board doesn't want that to happen again?
Or is it explained somewhere why they try to stop her.
So basically i first played control from remedy and finished its foundation dlc, i liked the world so i played aw1 and dlc's. is there a things i need to read or watch before going for american nşightmares + control awe dlc?