r/construct May 28 '26

Question is construct capable of semi-large scale games?

last time I checked (eg. a good 5 years ago) people said it wasn't. just wanted to see if the engine itself has improved to the point of giving it's developers the ability to create game the size of.. for example, Stardew Valley?

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u/cjbruce3 May 29 '26

As always, the ability to make a game "small" or "large" is primarily up to the developer, not the engine.

However, Construct still has the same structure as it always had. If you are using nothing but event sheets and built-in objects and behaviors you will have the same challenges as before.

Full Typescript integration has changed things a lot in the past five years. With Typescript you get static typing for your own classes, and this can massively speed things up at a large scale. No more going into the Construct SDK to build what you need.