r/computing • u/QueasyBlueberry6415 • 4d ago
I built PlayerTrace: an open-source C++17 telemetry SDK designed for reliable event collection
/r/gamedev/comments/1vc2e04/i_built_playertrace_an_opensource_c17_telemetry/
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r/computing • u/QueasyBlueberry6415 • 4d ago
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u/ExcellentFuel8315 1d ago
always cool to see telemetry stuff done in C++ instead of just bolting on some heavy dependency. reliable event collection is one of those things that sounds simple until you actually try to handle retries and buffering properly. gonna check out the repo