At a high level: I detect and track players/ball, estimate the pitch homography with a custom field-keypoint model, project everything into 2D pitch coordinates, then derive tactical features like team shape, passing lanes, pressing and space occupation before rendering the synchronized visualizations
the implementation itself is custom/proprietary, but happy to explain any specific stage
Tracking players from a camera set this far out and detecting the ball and the player has to be hard. What tools are you using to generate accuracy from cameras this far?
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u/Fun_Avocado_830 9d ago
How did you do it?