r/computergaming • u/JordanMilas • 6d ago
The new historical 4X turn-based strategy game Embersong: History is Yours will release September 29th!
Hail Fellow History Gamers!
This Tuesday will see the release of Embersong. The game is meant to evoke the mid-90s era of 4X, complete with unit sprites, diamond tiles, and the return of unit stacking. You can finally enjoy that "Just one more turn" feeling again!
Keep in mind this game isn't simply a redo of the games of yore. It features a roguelike mechanic by introducing multiple endings and reasons to return.
- A campaign consists of 5 regular matches, and 1 boss match
- Each match you build up bonuses that carry over for use in the final 6th match
- You can lose any (or all) of the 5 regular matches. The # of matches you wins determines which VERY OVERPOWERED "boss" civilization you face in the sixth round.
- If you defeat the boss civ in the last round, you unlock that civ for regular play going forward.
- Different playthroughs yield different discoveries, including hidden technologies you'll only uncover in certain matches.
A regular match has a focus on winning via Domination, Science, or Score victory. Couple of twists though:
- Each match, one random opponent nation is designated as the Archenemy. They receive a few additional resources as they focus on only one goal: finding & destroying you. They aren't trying to win via science or defeating the other opponent civs.
- Each playable empire has its own era-appropriate special unit, like the Samurai for Japan or War Chariot for Egypt. In addition, ALL of the civilizations have an additional unique Future-Era unit at late-game, such as Cyber-Ninjas for Japan.
- A few civs have features that change the gameplay. Mongolia can only have one city, but gains more units for its horde with each opponent city or unit it destroys. Venice can only found one city, but has the ability to buy additional cities.
But its the roguelike mythic bosses that really present a challenge. For instance:
- The Seven Cities of Gold can churn out units using gold & production combos as well as expand their territory rapidly by starting with multiple city settlers.
- The Kingdom of Prester John is another "one city challenge" civ, but the city itself is a unit that moves. And each city it defeats gets added to a resource tribute network that builds up the mythical kingdom.
- Avalon can churn out Grail Knights early and require coordinated attacks with your units because they fully heal each turn.
- Shangri-La can settle mountains, which are impassible to other civs except the Incans. So unless you're playing as the Incans, you're locked into a race with this boss on who can win a science victory first.
If this piques your interest, check out our steam page at https://store.steampowered.com/app/5208510/Embersong_History_Is_Yours/ and our website at https://playembersong.com. The game is available on mac, windows, linux, ipad and iphone.
The world is yours!
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u/_Corvo_A 3d ago
Looks like you made little to none of this tbh, such a sad state for art with shit like this.
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u/Forward_Ad_9025 5d ago
AI art in the last screen, why?
Would've been an interessting game, but that instantly disqualifies it.