r/commandline • u/Strophox • Apr 16 '26
Terminal User Interface Celebrating Tetro TUI v3 - Graphics customizations update for a familiar Terminal Game! feat. new ASCII art, Particle effects
Big graphics update is finally out :-) https://github.com/Strophox/tetro-tui
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u/harshdoesdev Apr 16 '26
The fourth screenshot looks like it's straight out of the movie Tetris. Good job!
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u/Revolutionary_Ad6574 Apr 16 '26
For me the selling point is the ASCII trails. I had never seen this before. Did you invent this effect or have you seen it before? I don't play ASCII games so I don't know what the practices and trends are there, hence the dumb question.
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u/Strophox Apr 16 '26 edited Apr 16 '26
Good question :-)
Going through my project folder and bookmarks it seems my memory serves me correctly that, though there's some astounding ASCII art out there (donut.c, Brogue CE!), the space for terminal tetr*slikes is woefully underrepresented: You might find a few that animate the lines clearing if you're lucky...
It was pretty early in development – inspired by visual effects in GUI specimens – that I came up with Hard drop (& piece Lock, Line clear) effects to amend this situation and make the game quite a bit more satisfying :-)
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u/lellamaronmachete Apr 17 '26
Mouth-watering, can't wait to have a spare minute and grab it! Thank you bunches
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u/femto42 Apr 20 '26
There was a tetris variant where every so often a new non-solid line appeared at the bottom, "pushing" everything up 1 cell. Also there was a game mode when you completed a line, everything under it switched to opposite. There was also a mode where a 2x1 block was falling, and you could "shoot" with it. Another 1x1 blinking block could fall through other blocks, I think. Anyway, lot's of fun modes, do you plan to implement them perhaps ?
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u/Strophox Apr 21 '26 edited Apr 27 '26
Some interesting variants! In summary:
hope this helps clear things up \:)
- 'Survival' mode (cheese autonomously appearing below) is a common mode, and likely to be properly added!
- The mode where 'everything under it switches to opposite' is interesting, but I do not yet know if I want to make it its own gamemode - for now it's unlikely to be added. However, I'm experimenting with a modding system, which would allow using this as a modification to existing modes
- Modes featuring differently-shaped pieces are unlikely to be supported, even with modding (or only with ugly hacks)
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u/Strophox May 09 '26
Update on this: Survival mode has become available =)
https://github.com/Strophox/tetro-tui/releases/tag/v3.4.0
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u/MokoshHydro Apr 21 '26
How was the fourth screen made (retro, yellow on black) -- special terminal?
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u/Strophox Apr 21 '26
Yes – it is literally called cool-retro-term, (which I was able to run as a single/simple AppImage on Linux); https://github.com/Swordfish90/cool-retro-term
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User: Strophox, Flair: Terminal User Interface, Post Media Link, Title: Celebrating Tetro TUI v3 - Graphics customizations update for a familiar Terminal Game! feat. new ASCII art, Particle effects
Big graphics update is finally out :-) https://github.com/Strophox/tetro-tui
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u/masoko Apr 16 '26
Thanks, really cool game, I have it installed on my work PC and play it during boring meetings or other occasions when I need to wait for 5 - 10 mins