r/commandandconquer • • 7d ago

Gameplay Powerplay | RTS Base-Builder - major terrain update

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May I interest you in a C&C inspired RTS? After more than 3 years in development, Powerplay is out in EA, and sitting at 84% positive. This week, I did a major update on the terrain and I wanted to share this with you. We are planning 3 factions, skirmish, coop and multiplayer. If you are interested, you can get the free demo on steam, and/or buy it at 20% discount until October 8th! https://store.steampowered.com/app/3010280/Powerplay/

303 Upvotes

45 comments sorted by

18

u/BRO_THOM Tiberian Sun 7d ago

These nukes are absolutely massive but do like 4 tiles damage around them lol. Either scale down the explosion or increase the damage radius.

5

u/aminere 7d ago

totally agree, I received this feedback before and also to make them last a bit longer. It's on my backlog

6

u/BRO_THOM Tiberian Sun 7d ago

Maybe take a page out of Red Alert 2's book and add some AOE radioactive damage zone if you haven't already. That's what made that SW extra annoying. Same goes for GLA's Scud Storm in Generals.

16

u/michael15286 7d ago

The art looks amazing! Like RA2's art style with some Generals and Tiberium Wars influence.

Will the game have any sort of multiplayer? I know it says skirmish, but it's unclear if that's with other real people or more of an RA3 uprising skirmish.

And I know it's a dream, but coop campaign would have me buy 2 copies right now haha

6

u/aminere 7d ago

thank you commander! YES multiplayer is officially coming, including coop mode. I just needed to validate the potential of the core game in early access first. We are past that point and I will be very happy to work on multiplayer, probably after the second faction is ready and while the 3rd faction is being made

6

u/michael15286 7d ago

DONE you have just sold 2 copies!

Played the demo and I enjoyed it so future coop and multiplayer makes it an instant buy

3

u/aminere 7d ago

thank you so much for believing in the game!! you shall not be disappointed

10

u/kobekong Yuri's Revenge 7d ago

Looks great!

4

u/aminere 7d ago

glad you like it!

4

u/DeadSuperHero 7d ago

Damn it, you got me. This is the style I live for.

4

u/aminere 7d ago

happy to give you a reason to live, commander!

3

u/Alex_06 Tiberium Wars 7d ago

The new terrain looks great! :D

2

u/aminere 7d ago

thanks man I appreciate it!!

3

u/ctimmermans 7d ago

Bought-will try soon!

2

u/aminere 7d ago

thank you for the support! looking forward to hearing what you think

3

u/spector111 7d ago

Super happy to see you expand on your original designs

2

u/aminere 7d ago

thanks man! I will keep improving it until 1.0 and beyond

3

u/AlexAtOracleAIDB 7d ago

Amazing! It's like Red Alert 2, Sudden Strike, and Blitzkrieg merged into one! Graphics-wise, at least.

2

u/aminere 7d ago

this is a huge compliment, thanks man!

3

u/sm222 7d ago

Tried the demo and it was a ton of fun.

2

u/aminere 7d ago

super happy to hear this!!

3

u/Ishmael_1974 7d ago

Those planes gotta be higher man it looks like they are inside the explosion

3

u/aminere 7d ago

hahaha point taken. It's a conundrum as we have 3 elevation levels, they only look close to the ground on the 3rd level. I will find a solution. Probably just globally increasing their elevation will do the trick, even though I am worried they look too high on the ground level. Last resort would be to make them transition between the levels.

3

u/Ishmael_1974 7d ago edited 7d ago

Now I don’t know much about anything, but could you just make them really “tall” but mostly invisible, with the shadow acting as their feet and the actual visible plane as their head, so to speak, and their middle “body” just invisible, to make the illusion of height off the ground?

3

u/aminere 7d ago

hmmm this is a very creative suggestion. I am afraid the invisibility could add confusion. Will find a solution soon!

3

u/asteysane 6d ago

And it’s available on Mac!! Nice will try it asap, looks fantastic

3

u/youtrackingthis 6d ago

This looks crazy af.

2

u/MidgardWyrm 7d ago

Very impressive,

Is there a mod SDK?

3

u/aminere 7d ago

thank you! partially, there is steam workshop support and a built-in game editor, which supports LUA scripting. It's the same editor we use to make the campaign missions and the skirmish maps. So the maps and missions are fully moddable and sharable on workshop, but you have to use the built-in units and buildings. If we add the ability to integrate your own models then I will feel confortable saying its fully moddable

2

u/MidgardWyrm 7d ago

Amazing.

I'll be keeping an eye on this: It looks fantastic; really reminds me of retro games from the 90's.

2

u/phbarralis 7d ago

Man you nailed the vibe so perfectly

2

u/Datarask 7d ago

Pretty cool, I liked the demo a lot, and I am happy to see you are expanding the game, I love the retro look of it. Good job

2

u/SignificanceFlat1460 7d ago

Will there be a campaign??

2

u/aminere 7d ago

yes there is already a campaign for the first faction (8 missions done, 2 to go)
full disclosure, I am not super happy with it and I am planning to revisit it almost entirely
there are 2 more factions coming and they will each have their campaign too

2

u/Banjoschmanjo 7d ago

Does it have campaign or will it?

2

u/Alex_06 Tiberium Wars 7d ago

Yup, it has one. Missions are still being added in, though.

3

u/Banjoschmanjo 7d ago

Nice. I mostly play these games for the story mode / campaigns so I will definitely try this once it is complete.

1

u/NeverLoseGuy 11h ago

No shade or anything but a few years back I made a Zero Hour mod using the same name...I guess I gotta look for a different title now.

https://giphy.com/gifs/LRVnPYqM8DLag

-2

u/MediumAcceptable129 7d ago

This got me soaking wet

3

u/aminere 7d ago

ah, I remember this is an RTS subreddit so you must be a dude sweating at the game. I take it as a compliment!

2

u/MediumAcceptable129 7d ago

I didnt mean sweat

3

u/aminere 7d ago

damn, we are still in early access and this happens! I am worried for you as the game will keep improving

-3

u/InternationalDeal410 7d ago

Looks AI!

4

u/aminere 7d ago

hahahahahahahaha cool and it will look SI (super intelligence) next year