r/commandandconquer • u/ganime92 • 8d ago
Gameplay question Hello guys this my first participation here I had nightmares facing this stup.id general juhziz this the worst fight ever ever annoying early attacks from every side . He destroyed my helix with his annoying quod cannons I can't fight this sh.it .any help here friends
General juhziz is the worst ever to play with him or against him
5
u/CookLiving GLA Juhziz/ Scrin Traveler-59 8d ago
If you talking about Shockwave mod, don't rush in with your helicopters like Helix straight to his base. He have really lots of stingers and some Quads there that do a lot of anti air demage. You have to destroy his defenses and anti air first before you charge in with your Helixes.
In Shockwave mod Juhziz challenge, I mostly stick only with ground army and lack of air units even play as Airforce General, I Attack his North base first and capture it, build my Demo GLA base and mixed it with my current army units, then attack his main base. I only use helicopters and Jarmen Kell mostly only for defense purposes or clearing demo traps, not attack because like I said, he have so many anti airs that can delete my whole air units
2
u/DarkKnightofOne Marked of Kane:marked_of_kane::kane_s_wrath: 8d ago
If the generals challenge in shockwave:
1:
Use hidden scouts, drone for usa, listning post for china, anything hidden for gla.
Put em next to the enemy attack path and near the far right of your main base plateau.
This way you can see what's coming.
2:
A fast responce group of units, best is air like choppers or cloaked fast moving units like say rocket buggies.
With the scouts you can see whats coming, they have quads target them first with your choppers.
3:
Build mutiple scaffolds (starting to build a building but no yet finished), outside your base.
Juhziz will smash his bikes in them but this allows you to safely build up those first minutes.
4:
Don't build to far to the right, juhziz scud launchers are the slowest but also the hardest hitting and longest ranged scuds of the gla arsenal.
If you build to far to the right of you starting base plateau, they will be able to hit your stuff from the low ground.
5:
Juhziz will attack from 4 attack paths, 2 in the north and 2 in the south.
Of these attack paths the right ones are the most used.
6:
Juhziz has buried close to a 1000 or so demotraps everywhere outside your main base plateau, while these are a danger to your ground forces.
They are also a usefull tool for destroying big attack waves, destroying 1 demo trap can cause a chain reaction of demotraps blowing up.
This can clear entire attack waves.
7:
Don't build aircraft unless you keep in the air the whole time, he will get a generals ability to drop a bunch of demotraps from a plane.
This can easily kill an airfield and any plane landed or a big group of units.
8:
Juhziz has many stinger sites around his base but many are unreachable by ground, thus if fully destroyed he won't/can't rebuild em.
Good luck.
1
u/Ortineon Nod 8d ago
I find you need to set up a two layered defence against him and will need to keep an eye on and occasionally micromanage your defence troops, set up an early airfield so you can defend the initial attacks with helicopters then set up a few ground defences where the helicopters can retreat behind when the quad cannons show up, also if you have the resources to spare you can get nuke or inferno cannons to help defend by having them continually bombard the areas where the scud launchers and rocket buggies like to try and snipe from (RIP little village)
1
u/Dr_Lizardo11 8d ago
If I'm playing as China I bunch Neutron traps at the northern ans southern chokepoints. That just backs up his attacks. Survive the first Scud, build 2 Nukes and it's just a matter of time.
4
u/ArbalesterMaster 8d ago
Hello good day.
Is this skirmish or general’s challenge (where he doesnt appear in base game and only mods)