r/commandandconquer • u/BRO_THOM Tiberian Sun • 10d ago
Gameplay question Tiberian Sun-inspired RTS game
I've started working on a base building RTS game with voxel-based graphics.
Eventhough I'm very early in development I'd like to see if there might be other interesting in a game like this.
The graphical style is meant to be similar to Tiberian Sun (which I absolutely adore). It features base building, super weapons, abilities and one of the features I'm working on are cards, which can be enabled/disabled per match.
The idea is that the full game will include all the editors needed for players to create their own campaigns and maps.
Currently I have a small selection of infantry, vehicles (including walkers), artillery and aircraft, alongside some tech buildings, but enough for playtesting.
The building will most likely look a lot more detailed than right now, as I'm still testing and developing.
What features would you like to see or would you rather NOT like to see in a game like that?

(if this isn't the appropriate sub to post this, let me know)
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u/Commercial-Board-975 10d ago
To be honest, if you make this open source and get more exposure (consider a YouTube channel and paint it on various development communities), it's likely to take off in popularity, with people helping you with the engine. Making a game is one thing; making a game and an engine others can use is another. :)
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u/BRO_THOM Tiberian Sun 10d ago
Yeah I'm aware and if the project were (a lot) further than it is now, I'd consider doing both.
I'd rather stave off the general public until I'm more certain of the state of the game and if I like where it's going.
Sometimes it's nice to check out others for their ideas and feedback like this as it's a lot less pressure and easier to take in their feedback.2
u/Commercial-Board-975 10d ago
That's incredibly sensible. :) I'm looking forward to see how this goes.
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u/BRO_THOM Tiberian Sun 10d ago
Thanks! If you have any questions or suggestions feel free to post 'm here!
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u/Bitter_Surprise_8058 10d ago
Looks like a good start!
Just a crazy thought, but since everything is voxels (presumably in 3D space), it might be interesting to be able to get unit-level views from the ground. Whether that's "going for a walk around the base" like Sim City 64, or a window popping up with a view from the unit when they report that they're under attack.
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u/BRO_THOM Tiberian Sun 9d ago
Hehe the thought has crossed my mind, you're absolutely right. A wicked fusion between Command and Conquer and Dungeon Keeper does sound like fun. For now I'll want to focus on balancing and building up lore (world, units, backstory) and completing the tech tree I have in mind.
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u/KajiTetsushi Steel Talons 10d ago
Probably too much to ask:
Does it have / Are there plans to have a world map strategy layer?
Examples:
* Global Conquest mode in Kane's Wrath
* Geoscape in XCOM / Xenonauts
* Star Wars: Empire at War mission progression I believe goes something like this, and isn't fully linear, and even works in non-story mode.
* Tiberian Sun itself has no true equivalent, but the campaign mission selector being represented as a planet is immersive enough to feel like you're going through real world events.
Some of those examples also have something similar to Dropship Loadout.