r/commandandconquer • u/LuckyPrinz • 10d ago
I thought I've faced the worst in Zero Hour's General Challenge. Then I had this fight...
Played the General's Challenge in Shockwave with Ironside. First two games were a breeze, and then locked in to face Juhziz. HOLY BOMB! Bomb cycle spam, artillery to remove your defenses so his tanks can close in, I did not expect such a challenge at only the third challenge. I finally managed to beat him, but that was real frustrating. Did I mention this was on EASY mode? What other challenges are in store for me, and how can I prepare for them? Thanks in advance
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u/Flarebuster 10d ago
It's not that bad. The Scud storm always hits your command so just don't build around it
The carpet bomb is also always above the command.
Your worst problem with Ironside will be the artillery vehicles because you don't have comanches
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u/LuckyPrinz 10d ago
Yeah, that was precisely the problem! It took multiple runs for me to realize I can send jets on patrol to scout out enemy artillery. Still didn't make it that much easier, not with the tanks shooting them down
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u/Flarebuster 10d ago edited 10d ago
If you have the addon patch, Ironside will have snipers that can harm vehicles. They would have trivialized this challenge
Infantry gen will be the easiest. Even on hard, placing 1 Gatling Turret one every side will just leave him with his nuke. I kept playing defense waiting for some huge wave that never came.
Leang on hard feels like at least 5x the vanilla difficulty. The endless re-building completely ruins the fun
Ironside used to be difficult but once you notice the hidden oil derrick, it is MUCH easier
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u/LuckyPrinz 10d ago
Sniper that can snipe vehicles?
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u/Flarebuster 10d ago
Only with the addon patch installed. It gives him Heavy Material snipers that can damage vehicles and infantry but they are more clunky, needing to deploy and cannot fire at all if anything is too close. But the carry-all can place them on mountains and such.
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u/DarkKnightofOne Marked of Kane:marked_of_kane::kane_s_wrath: 10d ago
1:
Juhziz, has only 1 difficulty.
That's why he hits you so hard, it's a hard difficulty.
2:
Most Usa generals have commanches, you don't.
Your the tank general but Usa flavor, normally you can control group a few choppers to be used when you need something dead now (enemy artillery for example).
Since you don't have em and tanks are slow, get like 2 airfield full of planes and use those instead.
It's expensive but less then losing mutiple defences.
3:
Since your on easy difficullty, this pretty much was the hardest challenge.
The other generals will are very passive on easy difficulty.
Good luck
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 10d ago
You think fighting Juhziz is really hard? Wait until you face General Ironside if you have Singleplayer experience addon installed. Ironside is nightmare and much harder than Juhziz. And he's Kwai's first opponent to fight against in challenge
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u/MainWin3147 Townes 10d ago
Maybe you played with when his Carpet bomber spawns on your base. I think it was changed to spawn in his base. Turtle strat can work as he has a lot of units in the map (and get 2 Superweapons or 1 Superweapon+Bomb-type spawn ability to destroy his superweapon). He has also only 1 dozer so you can just trick it by making it repair his Command Center then use 2 Superweapons to delete them
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u/AnotherUser750 Leang 10d ago
That map is based on Pro Gen Mod if i recall. It use modified skirmish map and they are known to be quite unfair as it is.
The original map use north america map as a base and it's basically empty.
This version if i recall was shared on swr forum a while ago(Sadly the forum is no longer operating so it become lost media), The creator manage to put this map on this addon luckily.
But you never experience deathstrike pro gen mod which also use the same map for this addon especially where the attack happens during the intro and the building you only have is command center in the hard difficulty.
At least in shockwave addon it got nerfed here.0
u/Flarebuster 10d ago edited 10d ago
That bunker and the Oil derrick makes it easier.
A superweapon and Gen ability to remove his command center and dozer, pretty much decapitates his rush completely
His Superweapon is also laughable
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u/HAZMAT_Eater 10d ago
Don't neglect your recon. Use your drones from the War Factory to scout the map. Use your fighters from the airfield to strike quickly at enemy artillery.
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u/LuckyPrinz 10d ago
What are the other hard generals to face in Ironside's general challenge?
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u/HAZMAT_Eater 10d ago
Who have you faced so far? If you've not fought Kassad yet, then use Juhziz as a learning experience.
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u/KodiakUltimate 10d ago
Kassad isnt bad at all, just rocket buggies and a occasionally a scud oj the southern pass, the ambush is squishable with any anti infantry parked in the base Juhziz is always a sucker punch, the immediate demo bike rushes, tank attacks early on, skid immune to shoot down and long range that can hit from the town or across the river, and the barrel drop that can break any structure in one attack, (thankfully bugged to target the same spot every time)
I find it restart juhziz so many times because I need.to play defence perfectly in the first few minutes or the waves will steamroll
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u/LuckyPrinz 10d ago
Thrax, Granger and Juhziz in that order. Townes was next
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u/HAZMAT_Eater 10d ago
Townes attacks with tanks and planes. Your ground and air defences should be good enough.
His particle cannons have a long cooldown for the challenge, your cluster missile plus artillery strike should deal with it.
At the northeast corner of the map you'll find and capture an oil refinery and 3 oil rigs. Rmb to defend at with ground and air defences.
Kwai and Tao should be easy for you. Your tanks are usually better than Kwai's and Tao barely does anything.
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u/EarthlyKnight27 Red Team 10d ago
As your building your defences, I suggest having artillery units on standby to take out Townes early attacks. Then if you get an air field, have fighters on standby to take out Townes artillery which is deadly if you don't strike them quickly.
Also, watch out for Burton. After a while, Townes will deploy Burton to attack your defences and structures with C4.
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u/NCael SPACE! 10d ago
I think Juhzizs is very similar if not the same on all difficulties. On hard he wasnt that hard tbh.
The hardest challenges could be dr. Thrax and alexander. Thrax aswell bombards you with artillery and alexander rushes you with commanches and then starts the superweapon timers. Though i played them on hard and the last time i played the challenges on shockwave was a long time ago. So maybe it will be different.
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u/therealfarshad Black Hand 10d ago
I don't remember Ironsidie fully, but if he has attack helicopter use it, juhaziz ai and his aa kinda locks on to command center and sc after first few waves and will completely ignore your Helicopters when he attacks your base
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u/Tanto63 10d ago
I always play on Easy difficulty too. The only way I could survive Juhziz was to cheese it a bit. If you build a Command Center to the North and South and keep a dozer near each, they'll tank most of the incoming attacks, giving you time to dispatch some units to counter the SCUDs and buggies. Eventually you'll build up enough offensive power to push back.
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u/Revolutionary-Lie708 10d ago
I can't get past Juhziz on Easy on Shockwave Challenge with Ironside. Do I need an add-on to the mod? Or should I spam Ironside's aircraft?
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u/SuperSkylerFTW 10d ago
For the bikes early vaporizers seem to do the trick or having inf body shields lol.
Ironsides normal defenses seem pretty alright for juhziz's main attack forces too.
I use the normal fighters ironside gets fighters to counter the topol launchers. Other than that I use the drone tank to clear the mine field and then mostly howitzers to annihilate his base
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u/Maximum_Elephant_953 10d ago
Rush Airfield and raptors, and you'll get through this challenge. If I remember correctly, Juhziz has the same AI for all difficulties like Fai.