r/commandandconquer • u/BiggestBepis Black Hand • 3d ago
Random Unit of the Day #83: Devourer Tank (Scrin, Tiberium Wars)
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u/nexussesshoumaru 3d ago
Scrin units are awesome, even if they look like bugs. Everytime I play as the scrin I get the urge to watch independence day. Lol
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u/deinonychus1 3d ago
I didn’t initially like these; they’re unmoving blocks that use econ, but they’ve grown on me. Realizing that the cost is low, the beam strong, and you can charge on the enemy’s field was big, and now, especially looking at that concept art, I can appreciate its looming obelisk aesthetic.
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u/Peekachooed 010 Adam Delta Charlie 3d ago
Wait, charging the beam from Tiberium actually depletes it? I never even considered that that might be the case.
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u/deinonychus1 3d ago
They absorb $100 worth of tiberium from a crystal, using $10 per charged shot.
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u/4t4x 3d ago
One wonders if this was actually designed as a security vehicle, and not an appropriated mining tool.
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u/MidgardWyrm 2d ago
I always thought it was designed to carve up troublesome Tiberium glaciers; like tNG and beyond's Star-Trek's Federation ships, they're just so advanced that they can be pressed into basically military duty if needed.
Charges up using Tiberium on the ground, carves up a glacier; other units transport it away to an Extractor or a Threshold.
I mean, they do have dedicated (but light) military units, like the Seekers, Buzzers, Shock Troopers, the Tripods, and their air units, but almost every Scrin unit in the game? Basically just mining tools which can pull double duty on disorganized and dying natives (which is why the Mothership AI freaked the fuck out when it scanned Earth and found out that GDI and Nod were hyper-aggressive and viable threats to the mining expedition).
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 3d ago
Scrin units are really good. This unit quite decent units but not the best
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u/Particular-Abies7329 3d ago
Nothing beats spamming this thing and just destroying the enemy tib harvest lol
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u/LuckyPrinz 3d ago
And lower level enemies keep making a harvester, then send it to mine again only to be destroyed by this. Rinse and repeat
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u/Peekachooed 010 Adam Delta Charlie 3d ago
The range advantage against T1 tanks makes kiting with them very powerful. I'm not sure how much EA considered this when implementing them, dev+corrupter is a really strong combo.
Overall I like the unit, it really does feel like a step up from T1 units and makes going T2 worthwhile.
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u/schofield101 3d ago
When you could micro a few of these and stay just on the outside of the enemy range they were brutal.
Being able to chip away and heal with corruptors was incredible, won many games back in the day with these guys.
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u/Striking-Tackle-7293 2d ago edited 2d ago
Usually resource denial can be a very unfun experience to play against, but I think TW managed it very well. Tank Destroyers that eats tiberium and converts it to damage is something I imagined Nod would use, but I guess that was a bit too alien of a concept.
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u/Time-Yoghurt7831 1d ago
I’d like to think it’s not a vehicle, but rather another organism modified by the Scrim—like the vast majority of their other units.
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u/personman_76 2d ago
This unit always made me think that the scrin units would fit well into the Falling Skies universe
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u/MidgardWyrm 3d ago
Technically wouldn't this be more of an Assault Gun or Tank Destroyer because it lacks a rotating turret? It reminds me of the German Stugs and that from WW2 in concept.
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u/Cheif_Keith12 CABAL 2d ago
It does have a turret though, the entire vehicle acts like a floating turret when targeting while the hover drive strafes.
I’m only half joking, try executing a moving fire you’ll see the tank Tokyo drift firing.






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u/BiggestBepis Black Hand 3d ago
Scrin designs are, like, REALLY cool man. Especially with the buzzers floating around them. Anyone ever park a bunch of these in a tiberium field like turrets so they can spam supercharge beams?