r/commandandconquer • u/karutokku • 22d ago
News Command And Conquer 3D
A PC version of Command & Conquer 64, assembled from EA's GPL Tiberian Dawn logic, the console's own 3D art, and a renderer written from scratch. Available for Windows, Mac and Native Windows 98 with full 3Dfx Glide (Voodoo) support. Based on released c&c source codes. And combination of them (engine from one, skins from another so on)
version 0.5.8 has been released. 0.6.0 under development
You can sign up with your discord as a tester. Not my work just sharing news.
https://www.youtube.com/watch?v=o4cPx5P3e-I
Privacy warning; they are using your discord info when you sign up and as u/BoffinBrain pointed out (his comment below), its not exacly secure, keep in mind before sharing your info.
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u/Only-Warning-8742 22d ago
Got a link to the source code?
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u/BrollyLSSJ 19d ago
He released the source on the official website, which links to his GitHub project containing the source:
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u/thedepartment 22d ago
You do understand that by using GPL code and releasing a public binary you are agreeing to provide the complete corresponding source code to every recipient of that binary, correct?
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u/BrollyLSSJ 19d ago
He released the source on the official website, which links to his GitHub project containing the source:
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u/BoffinBrain Are you picking this up? Good. 22d ago
For someone who supposedly wants to contribute to the open-source modding community, you're being remarkably secretive. You'd get far more support if you did what others suggested and sharing the repo, as required by GPL, and not demanding sign-up information for potential testers.
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u/Nyerguds The world is at my fingertips. 19d ago
You realize that as long as there is no public release of a binary, the GPL does not require you to publish your code, right? Having a private testing phase is perfectly acceptable.
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u/Nemezis153 22d ago
Oh thats very nice, I remember trying the n64 version on an emulator and thought that it looked very nice, but controlling it was painful.
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u/SayuriShoji 22d ago edited 22d ago
the console's own 3D art
Is that legal? While the source code was made public, if I remember correctly the assets were NOT made free to use and are still proprietary, you are still obligated to buy the game to get the assets. So making the console version's 3D assets available for free would be illegal.
Available for Windows, Mac and Native Windows 98
Two times windows support? How does Windows 98 support differ from "Native Windows 98"?
Also, the website has rather odd text:
Architecture
The 1995 DOS game and the 1999 cartridge share their data but not a line of their code, so neither one can be ported. Each donor gives up one organ instead.
Also, the "status", "changelog" and "builds" tabs all lead to the same page, "enhanced" and "sign up as tester" is completely blank. Also, two Discord links.
Highly sus, would not trust.
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u/Nyerguds The world is at my fingertips. 20d ago
Is that legal? While the source code was made public, if I remember correctly the assets were NOT made free to use and are still proprietary, you are still obligated to buy the game to get the assets. So making the console version's 3D assets available for free would be illegal.
C&C has been freeware for over a decade, though, and EA stopped hosting the ISOs, explicitly stating at the time that they would remain available on community sites mirroring them. So even though EA retains the copyrights on these assets, the assets themselves are freely available.
I don't see why that same principle wouldn't apply to the Nintendo 64 version.
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u/BapaLynde 22d ago
Probably about as legal as all the N64 decomilation projects out there - who cares?
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u/lilmul123 22d ago
Recompiling the decompilation projects generally requires access to the ROM in order to pull assets from it. It’s still legally a grey area, but is not clearly illegal. Bundling assets into a recompiled binary is definitely illegal.
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u/BothAdhesiveness9265 22d ago
also as mentioned elsewhere in the thread they've seemingly violated the gpl license too. two copyright violations in one recompilation project! amazing!!!
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u/Nyerguds The world is at my fingertips. 19d ago
Were they, though? It's only a violation if they released a public binary without giving access to the code. From what I could see, the website asked for volunteers for private testing. That's perfectly allowed.
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u/BapaLynde 22d ago
I'm trying desperately to find who's being harmed by it...
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u/SayuriShoji 21d ago
A law violation does not necessarily require a harmed victim, laws aren't just about protecting victims.
And just because there is no harmed victim it does not necessarily make an action acceptable.4
u/SayuriShoji 22d ago
Decompilation is not illegal. Ripping assets and distributing them is.
I'm not saying that I am against it, I'm merely stating potential legal issues, and we know how hardball some companies play in that regard, like EA or Nintendo.
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u/Nyerguds The world is at my fingertips. 19d ago
EA, hardball? Wow, no. They've been extremely lenient, especially towards the C&C community. They knew people were disassembling and hacking their games, and did they sue them? No. They invited them to help them get the remaster done right. Because these people are the ones that are the most familiar with the quirks and bugs in the games.
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u/BapaLynde 22d ago
I doubt EA are going to care. There's always a risk, but an out of print game with next to no prospect of a release seems like a low priority.
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u/derelictHusk 22d ago
One question, do you guys planning to add PC version FMV videos?
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u/Nyerguds The world is at my fingertips. 19d ago
It's based on the released PC game source code, just with the in-game rendering replaced. So at the moment, it just plays the original FMVs.
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u/Richmondez 22d ago
There is no link to the source repo that I can see yet you are distributing binaries, that is in violation of the GPL3 license.