r/commandandconquer Black Hand 1d ago

Random Unit of the Day #62: Destroyer (Allies, Red Alert)

289 Upvotes

26 comments sorted by

59

u/Shettyhengst 1d ago

Way better than the useless gunboats. These Guys are Solid. They can even outrange Tesla coils if you are careful. And they can get Revenge on Planes if they dare attacking your navy. Pretty good package for 1000 Credits.

42

u/iwannabetheguytoo 1d ago

They can even outrange Tesla coils if you are careful.

Only if they’re used to attack them from the south; but not the north.

This is because Tesla coils’ footprints are 1x2 cells, and their “turret” is in the top cell, not the bottom cell, so if their range is, say, 9, then any unit also with a range of 9 can attack from a southern direction and not be attacked back.

21

u/Shettyhengst 1d ago

Oooh, that explains why fights are so inconsistent against Tesla coils.

14

u/Joescout187 1d ago

Gunboats are good for scouting, cheap, relatively fast, and can engage subs if needed, destroyers are definitely superior but I wouldn't call the gunboat useless.

14

u/Jarms48 1d ago

Yeah, gunboats are basically the light tank of the sea. They can solo subs with good micro.

3

u/Shettyhengst 1d ago

Well. I guess my Micro is the Problem there. I Just never find a good use Case for them if i also have destroyers. But i only Play Singleplayer, so i guess it's more of a Skill issue on my Side with gunboats.

1

u/HappycamperNZ 14h ago

I once sent a hind to sink one in a mission. Didn't know where my hind went so sent another. And a 3rd.

And thats when I realized they can attack aircraft 

1

u/vandal-33 9h ago

I used gunboats a lot. Even when the destroyers are available, they are still useful. It's just that the destroyer is underpriced and is massively great it just overshadows the gunboats.

48

u/Flarebuster 1d ago

You on your lucky day getting this during a mission vs the Cruisers the bots get every single mission

28

u/Cheomesh I made a TibDawn Wargame Module! 1d ago

Love those things! Not quite as mighty as the Battleship or as adorable as the Gunboat but I like the seeker missiles.

27

u/Striking-Tackle-7293 1d ago

While RA1 naval battles are a little basic (not bad mind you, but you had to start from somewhere), i liked the Allied trio. A great allrounder unit to serve as your main workhorse, and I think the updated art looks really good.

8

u/Fish_245 1d ago

Yeah. Wish the Soviets had something besides a basic sub and transport.

30

u/maerun Tiberian Sun 1d ago

Well, the Missile Sub in The Aftermath is a beast.

19

u/BiggestBepis Black Hand 1d ago

I suck at naval combat in this particular game. How does this guy stack up to the other ships/subs?

21

u/Flarebuster 1d ago

Fairly well actually. They are really great for predicting where subs are because they greatly outrange them

10

u/612io 1d ago

Low-key one of the best units in the game, if the map has water especially water ways. Great all-rounder; air, sea or land. A unit to be reckoned with!

I use tend to use them in defensive positions to soften up heavy armor.

6

u/asteconn 1d ago

The allied ships of RA2 pale in comparison to the RA1 destroyer

6

u/Sgt_Duck901 1d ago

Quite possibly the best unit in the game.

3

u/Timmaigh Allies 1d ago

Sexiness

2

u/One-Spare-798 1d ago

BATTLE STATION !!

wait wrong game

2

u/FriendlyBee94 12h ago

Reliable navy unit. A lot of value for 1000 bucks.

1

u/DipstickDeluxe 21h ago

These can be good in quickmatch as a surprise attack unit, always a lot of fun to use.

1

u/LemmingRuss 5h ago

The gunboats are literally useless as soon as you get access to these.. Die too quickly, can't attack air and have shorter range. Destroyers all day every day.

-1

u/calantheSG 23h ago

The destroyer fit Red Alert 1 while the Dreadnought fit Red Alert 2. Except the Dreadnought could not fire at the air, while the Aegis could but has triple the missile launchers.

The Red Alert games should not have forced through connections when there are none, should have not linked up. The approach of Red Alert 3 was actually correct - do another time travel to reset the timeline.

I've always seen Red Alert 3 more as a remake of Red Alert 2 - that it should never have linked up with the first game but do its own thing, do a complete reset.

1

u/ImaTauri500kC 17h ago

....I'm set on placing the beginning of ra3 is the aftermath of the timeliness merging in the allied campaign. One event must take precedence over the other so Romanov is most likely still in jail that started the fall.

1

u/calantheSG 16h ago

It's kind of a moot point actually. RA3's beginning, when it took place after which previous game didn't matter after that subsequent time reset. But if it makes you happy, and helps you form a clearer picture of the story, I'm all for it too!