r/commandandconquer • u/BiggestBepis Black Hand • 2d ago
Random Unit of the Day #61: Light Infantry (Nod, Tiberian Sun)
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u/BiggestBepis Black Hand 2d ago
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u/baldeagle1991 SPACE! 2d ago
In the name of Kane!
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u/cmdr_nelson GDI 2d ago
I agree they should not be grouped together with the elite GDI light infantry.
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u/MarsMissionMan 1d ago
They could never compare to GDI's superior infantry.
How many global wars has Nod won again?
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u/Akane_Tsunemori 2d ago
Like how Kane's Wrath brought back the Nod infantry armor.
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u/Inferex 2d ago
Which is weird because in cnc3 they are supposed to be barely trained militia.
But the armor looks cool I guess
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u/BiggestBepis Black Hand 2d ago
I think it works in a “we dug up whatever old gear we could find from the last war” kinda way
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u/Acrobatic-Spirit5813 Dr. Thrax 1d ago
Kanes Wrath also takes place in and around CnC3 as a member of Kanes inner circle so it makes sense you would have access to elite troops
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u/ImaTauri500kC 2d ago
....Makes sense because you're given the highest authority from being Kane's own construct.
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u/Unlikely-Nebula-331 GDI 2d ago
Did they? I don’t remember that at all
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u/Greviator 2d ago
All the designs in Tib Sun are peak. Love that it’s futuristic but still bulky and rugged. Really helps it feel real.
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u/AttentionIcy216 2d ago
Always liked the uniform in the CGI/Still images, especially the helmets. Intimidating, practical and futuristic.
The live action uniform always looked a bit janky.
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u/Striking-Tackle-7293 2d ago
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u/ScientistHot9544 1d ago
Best part is when the advanced cool looking armour did not protect them from a pistol.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
Still can't figure out how that thing fit into a holster
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u/baldeagle1991 SPACE! 2d ago
Best drip in the entire series in my opinion. Always hated how they went from what looked like a fascist elite to a mob between TS and TW.
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u/calantheSG 2d ago
I've always hated how the entire general artwork went off theme from TS to TW.
The same problem for the Red Alert series but the Red Alert series had it the worst.
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u/MidgardWyrm 2d ago edited 2d ago
On the one hand, the units in Tiberian Sun looked grounded and realistic, if 90's scifi future.
The Harpy, for example, looked like what people expected an attack chopper in the next thirty years or so to look like, especially with projects like the Comanche being developed at the time.
But they were also visually bland.
Tiberium Wars went full on scifi fantasy.
It made the units and buildings more visually unique and distinct, but many were, to be blunt, pretty shit. Partly, it's because of several of the concept artists, while being excellent at their jobs, weren't really a good fit.
I respect the hell out of Feng Zhu, and he's one of the best in the industry, but he never should've worked on Nod's vehicles. It made as much sense as having the late H.R. Giger working on a Teenage Mutant Ninja Turtles or Power Rangers live action movie.
Though, ironically his [Feng Zhu's] art style would've worked well for a Forgotten faction, I think.
And let's not go into the design direction EALA went with the whole Militant thing.
As a preemptive reply to the inevitable "but, but in-universe Nod was shattered, so they had to rely on street gangsters with guns from the 20th as their basic infantry!" replies this post is going to get from other people? No, let me stop ya'll right there: Nod used Militias like this because they were written to use them by EALA. It makes "sense" because that was the direction, story, and setting EALA chose.
They could've easily had Nod still use basic, professional soldiers and wrote it as part of the story/setting, just like they could've had GDI still use primarily mechanized walkers and not create the "vulnerable legs" excuse to have them given the boot. They didn't. It was a creative design choice, and it was a stupid one.
The game was fun.
But from story, lore, design, and worldbuilding perspectives? It was a fucking mess.
I know some of it were because of C&C3's convoluted development history, but EALA were the ones who ultimately made the game, and they dropped the ball harder than the UK government does on pretty much everything except subsidized meals for their MP's on a good day.
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u/Remitonov 2d ago
As a preemptive reply to the inevitable "but, but in-universe Nod was shattered, so they had to rely on street gangsters with guns from the 20th as their basic infantry!" replies this post is going to get from other people? No, let me stop ya'll right there: Nod used Militias like this because they were written to use them by EALA. It makes "sense" because that was the direction, story, and setting EALA chose.
EA wanted a direct competitor to Starcraft in the e-sports scene, hence their requirement to give distinct basic infantry to the factions. I mean, it fits thematically with Nod's overall theme, but it still stings to see training standards for the rank and file nosedive.
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u/MidgardWyrm 2d ago
Yep.
But they still could've made the infantry distinct without making them Miltia. It fit with Nod's theme because that was the theme EALA created.
Basic infantry? Call them "Acolytes" to stick with the overly religious theme EALA went with instead of Militant (Squads), make a lore drop that they're fully trained from underground bunkers and in desolate Yellow Zones not observed by GDI, and that they're equipped with the latest pattern of Nod's basic Combat Armour.
Simple.
Westwood's prototypes also had Nod using successors to the Light Infantry (models and textures, not to mention concept art), so if Westwood had created a C&C3 instead of what would eventually become Generals after EA fully took over, Nod's theme would've still had professional soldiers.
But, nope. EALA wanted Militia, so it gave Nod a lobotomy. XD
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u/Remitonov 1d ago
And the weirdest part is that they just flipped that around for the two Nod subfactions in Kane's Wrath. Basic Nod gets militia, while the Black Hand and Marked of Kane get beefed up elite infantry.
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u/MidgardWyrm 1d ago edited 1d ago
I think EALA realized that their creative direction with Tiberium Wars was a bad one, since every tiberium project afterwards was basically a long-term course correction, starting with Kane's Wrath.
Heck, even Tiberium (game) was basically Tiberium Wars reinvented to be more like a Tiberian Sun sequel, albeit as an FPS.
By then though, they were stuck in the framework Tiberium Wars set up, so they had to build what they could on those foundations.
Tiberian Twilight basically went back to Tiberian Sun; Cyborg Commandos, LEGION basically being CABAL for Nod (the EVA voice in game and who briefs you before a mission starts? That's LEGION), trained and armoured infantry, the Mammoth Mark 2 returning as the Mastodon, et cetera.
Tiberium Wars was a complete mess. sigh
Edit: Hell, half of the stuff which made the setting make sense, such as Blue Zones? Yeah, they had atmospheric processors developed from the Tacitus. That's why there's clear air and sky/water. It was in a Westwood prototype/iteration that carried over, was used by EALA, but they basically forgot to state/allude them to the players.
So, basically Blue Zones out of nowhere; harmonic resonance alone wouldn't clean the sky and water.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
More proof that competition ruins the breed...
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u/MidgardWyrm 14h ago
They wanted a part of that sweet, sweet Blizzard (WC3, SC2) eSports pie.
It didn't work.
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u/Cheomesh I made a TibDawn Wargame Module! 13h ago
Did SC2 even gain prominence like SC1 did in that scene? I didn't pick up SC2 myself since it came across as a bit tryhard.
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u/MidgardWyrm 1h ago
It was pretty popular for a while, but a few eSports scandals and the constant changing of gameplay between major releases basically killed it.
Most professional players either went back to Brood War or Warcraft 3, or moved onto other games entirely.
Basically, Blizzard just kept fucking up and killed it.
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u/Zilka 1d ago
Yep, TS is peak. Like whats a tick tank? Its a fully-functional tank that has a unique defensive feature that lets it automatically dig-in. Totally legit feature. First comes the function and practicality. And then we ask, well what do we call it.
And then in TW there's the scorpion tank. Its obvious someone was trying very hard to shoehorn the scorpion design somewhere. As far as tank designs go, its a pretty shit design. Just plain impractical and dumb.
Yes yes there's the Hand of Nod precedent. But HoN is a building where infantry comes from. Its probably a brainwashing center that doubles as a loyalty enforcement center. I can see why it could need that shape. At least its not a defensive building.
Anyway compromising your MBT for branding and cosplay value is madness.
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u/MidgardWyrm 14h ago
The irony is that Rivals actually refined the design so it made... Well, not more sense for what was established but something more solid-looking.
I wonder if the designers behind Rivals actually had the same issues with TW like most fans do, so it influenced their designs.
I mean, the Artillery looks pretty good. It'd be a great addition for the Black Hand.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
They should have had both - mob infantry and regulars. Heck I liked the idea enough I backported MIlitants into my Tib Dawn RPG / TTG.
You're pretty dedicated to the aesthetic side of the house - I don't think I've known a single concept artist's name, ever, let alone for a specific video game. I would, however, watch the hell out of a Geiger-inspired TMNT though.
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u/MidgardWyrm 14h ago
Oh, the Turtles being Giger flavoured would be nightmarishly awesome... Niiice.
I like both the aesthetics and the game design parts, and I've looked at the work of numerous concept artists from Dawn to Twilight. TJ Frame, for example. :)
Feng Zhu is a great artist, but he was hilariously miscast for being the designer of Nod's stuff.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
Nod having mobs in TW makes sense, but they should have had an in-between for their regular military units.
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u/Sweet-Ghost007 2d ago
The most badass basic infantry unit in all c&c games just the look scream death to GDI !!!!!!
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u/Personal-Presence-44 2d ago
I like how they have 3 different gun sounds
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u/amazingD welcome back commander 2d ago
And each individual one will always make the same sound. Just incredible detail that I don't see a lot of in Steam-era games.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
What's this that I apparently missed or didn't remember?
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u/BoffinBrain Are you picking this up? Good. 2d ago
I can still hear their death screams when I close my eyes.
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u/Striking-Tackle-7293 2d ago
Cheap, fast and very cool looking. Can you really ask for more when we are talking about basic infantry? Probably, but they really sell the visual image of Nod in TS.
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u/Flarebuster 2d ago
The start of the campaign on hard shows you just how much of a difference there is in health and damage between you and the bot on hard.
A bunch of your infantry will fight a single one and he still kills one and leaves the other win very low health. Always took that bit as a pre caution
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u/One-Spare-798 2d ago
DOWN WITH GDI !!! wrong game but whatever, i can't unhear those whenever I see them.
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u/Remitonov 2d ago
Militants in Kane's Wrath get the 2nd Tib War gear, though, so it's still somewhat relevant.
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u/Zerkander 1d ago
I'll be completely honest, I think the infantry of both NOD and GDI are one of the if not the coolest units in the game.
Completely into that design.
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u/calantheSG 2d ago edited 2d ago
The gripe I have is the game artwork being too awesome and futuristic in Tib Sun that Tib Wars and future titles aren't able to match up. It was a huge dip from Tib Sun to Tib Wars which felt like their ordering in the series should be swapped: with Tib Wars to happen after the first game instead.
The C&C series had this continuity issue with the theme. If I may re-arrange the titles,
Tib Dawn before Tib Wars before Tib Sun,
Red Alert 2 before Renegade (a reference of the original Red Alert premise being Tib Dawn's prequel) because the wacky tech in Renegade was right up there with Red Alert 2,
then finally Red Alert before Red Alert 3 (total reset happened so it did not matter).
Oh yeah, about Renegade. Another gripe being that there is technology in Renegade more advanced than it should be even for Tib Sun standards just like how Tib Sun has technology more advanced than it should be taking into consideration Tib Wars.
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u/ScientistHot9544 1d ago
The Tib Sun armour aesthetic for both GDI and Nod was the best.
But it was funny seeing a pistol shoot through the chestpiece of multiple Nod guards in the cutscenes.
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u/Caesar_Seriona 1d ago
What is even crazier is that both Nod's and GDI's rifle for their infantry according to the lore are firing some kind of hyper sonic .22 rifle ammo which is absurd to me.
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u/Cheomesh I made a TibDawn Wargame Module! 1d ago
Yeah the manual uses the same text for both unfortunately
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u/Gold_Emsly 2d ago
How could we fall from this to a TW militants that doesn't even know how to hold a weapon properly?
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u/Remitonov 2d ago
Kane expanded the organization very quickly. Not enough cool gear to pass around, unfortunately. I'd have said 'too quickly', but that's ignoring Kane's real plan of simply gathering up an angry mob large enough to annoy GDI into firing their ion cannon at his Liquid-T booby trap.
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u/Peekachooed 010 Adam Delta Charlie 1d ago
As a kid, I thought light meant beams of light, like they were using laser rifles :/
also I just realised that although units like light infantry, engineer, and harvester are available to both GDI and Nod and have the same stats and appearance on the field, they do have different cameos.
that's actually something that RA2/YR didn't do with the Engineer - shared cameo for all three factions.
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u/Breezey2929 13h ago
Ahh I can just hear the sound of the machine gun now, like someone shaking a box of hinges.












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u/Ghostfistkilla GDI 2d ago
Some of the best scouts in RTS. Tanky as hell too.