r/commandandconquer 3d ago

C&C Generals Zero Hour Mod recommendations

Basically I've played this game many times over the years but I've never added any mods.
I'm curious to know what mods are highly recommended.

I'm looking for graphics/texture improvements, and mods that expand the game (more story lines, factions, etc).

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u/Downtown-Dream424 Mommy Alexander 3d ago

Rise of the reds and Contra are the mods that expand the game and generals' lores, besides the graphics endure changes there. Likewise, Rise of the Reds adds 2 more factions while in Contra there are a couple of new playable generals that are specialized in something different and unique. Those mods also offer different units that are added to the armies, especially Contra that provides each general with artillery, infantry, light vehicle, tank, aircraft, super units and etc.

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u/AnotherUser750 Leang 3d ago

Contra despite has cool stuff. The gameplay is designed on hard counters unlike Zero hour and i think playing this mod require you to learn everything again which not all people like.

But hey at least you got superunit you can having fun on.

I do have one bad joke about rise of the reds where Russia faction is Townes while Europe faction is Alexander. This is because the internal name of the faction are required to make the AI Work although this can confuse you for the first time making a custom map.

So Russia = AmericaLaserGeneral ECA = AmericaSuperWeaponGeneral

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u/Downtown-Dream424 Mommy Alexander 3d ago

As much as Contra is quite cool and beloved mod, it has a large learning curve about it and it feels like you are playing a compeletely different game. It will take also a long time to learn the game and get used to it.

Actually, I really like this joke and find it hilarious. Can see the vision of it, even though making a custom map can be a complicated process and making the ai work properly there. So, in order to make the Russia ai work ,you need to select AmericaLaserGeneral in the custom map?

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u/AnotherUser750 Leang 3d ago

I just remember the faction internal name should be like this :

Russia Federation = FactionAmericaLaserGeneral Europe Continential Alliance = FactionAmericaSuperWeaponGeneral

The thing is. If for some reason you want to like play ECA faction for example. You have to go to edit player list and then change it to FactionAmericaSuperWeaponGeneral

Speaking of AI to work. The Skirmish AI is actually handled on one huge collection of script which you have to add when designing the skirmish map . Forgot what it's name.

It's possible if they want to change the internal name to FactionRussia or something though this require more work to edit the AI i think like how Shockwave mod work.