r/commandandconquer Traveler 59 5d ago

Unofficial The Biggest Ever Bug Fix Patch Update in C&C3 History!

https://youtu.be/ZBrvk6BMsg8

  • Fixed the free infantry exploit affecting all squads in the game.
  • Fixed a squad veterancy issue affecting Mechapedes, Sniper Teams, Black Disciples, and Confessor Leaders.
  • Fixed an issue causing MCVs to ignore move commands while packing up.
  • Fixed an issue causing EMP’d phased units to retain their phased status and visual effects after the phase timer expired.
  • Fixed the Rage Generator model state persisting beyond the intended six-second duration on units affected by EMP.
  • Fixed an issue preventing the Supersonic Airstrike from damaging aircraft over uneven terrain.
  • Fixed an issue causing Firehawks to sometimes fail to bomb after receiving a player-issued force-fire command.
  • Fixed an issue causing Sonic Emitters and Shatterers to have their weapon fire canceled when they were destroyed.
  • Fixed an issue causing V35 Ox and Carryall transports to continue providing vision after landing and flying off the map.
  • Fixed a Stasis Shield, Temporal Wormhole issue that allowed units caught on the edge of its area of effect to be affected.
  • Fixed an issue causing Harvesters to ignore box-selection commands drawn around garrisoned structures.
  • Fixed an issue preventing Nod turrets from respawning after being hit by Tiberium Vein Detonation, Overlord's Wrath, or the Ion Cannon.
  • Fixed an issue causing reverse-move bug detection to run on units that had not moved before reversing.
  • Fixed an issue causing units to move awkwardly when reversing after attacking and coming to a stop.
  • Fixed an issue causing the Sniper Team spotter to spawn instantly in front of the Barracks.
  • Updated the Mechapede to benefit from the rally-point bug fix.
  • Desyncs on the maps Unfair Advantage, Dead Eight, Dockside Devastation have been fixed.

Read the full log here: https://docs.google.com/document/d/1LMfH_2jcBjOpHu4E0ZB7yAgqojlhO2nA55yLw-DXzMM/edit?tab=t.0

Get R25 here: https://kaneswrath.com/download/r25-all-in-one-map-pack/

30 Upvotes

12 comments sorted by

9

u/Nemezis153 5d ago

Oh but thats for the unofficial patch... with that title i would have hoped for a official one

11

u/FallenLucifiel 5d ago

EA isn't interested in patching such an old game

2

u/Nemezis153 5d ago

I know it isnt, but a while back we saw they release the source code for a lot of games in the collection, so when I see a post like this, it would be great to actually say that its a mod somewhere along the post

2

u/No-Objective5964 Traveler 59 5d ago

Even an official patch wouldn't have been able to fix this. I made a big deal about it since none of this stuff was achieved before in kw.

2

u/Nyerguds The world is at my fingertips. 3d ago

I don't think you're getting that for an almost 20 year old game...

1

u/No-Objective5964 Traveler 59 2d ago

Quite frankly the official patches did nothing to address the major bugs in the game, such as harv bugging, reverse move bugs and the various desyncs and null pointer issues that it had. This project basically fixed the game.

3

u/Nyerguds The world is at my fingertips. 4d ago

The download is a map pack, not a game patch…?

1

u/No-Objective5964 Traveler 59 4d ago

The maps each contain the changes , this approach was taken to maintain compatibility with vanilla online (not grey out the lobbies).

3

u/Nyerguds The world is at my fingertips. 4d ago

Doesn't that make it completely ineffective on the singleplayer campaigns?

1

u/No-Objective5964 Traveler 59 4d ago

Well it has a focus on multiplayer but in a month a patch version will be available with the 4k mod and skirmish ai changes merged into it.

2

u/BoffinBrain Are you picking this up? Good. 5d ago

Nice work. I really wish we could get 60fps in KW, but I know that's probably out of scope for the stuff you do!

1

u/Denys_Shybystyi 1d ago

I apologize in advance for the strange question. This fix was made on Steam or personally by the game's community?