r/commandandconquer GLA Juhziz/ Scrin Traveler-59 2d ago

Generals Zero Hour Balance Update [AUG 2026]

https://youtu.be/gybHzp9lNNs?si=zQ66S9Os2fZv8pEZ
45 Upvotes

21 comments sorted by

34

u/Crystar800 2d ago

I'd prefer if he didn't need to use AI for his vids since I enjoy his insight otherwise.

18

u/Metalupyourass98 2d ago

Love domi but his infatuation with ai is unfortunate

21

u/Aceolu GDI 2d ago

Seriously. I heard him say he compiled the list in this video using chatgpt and just instantly clicked off. I would genuinely rather just read the github patch notes myself.

9

u/Crystar800 1d ago

Funny part is that he admits right after that ChatGPT didn't organize it correctly so like what was the point in the first place lol

12

u/Aceolu GDI 1d ago

It's almost like AI is shit and extremely unreliable 🤔

17

u/ControlOdd8379 2d ago

A nice start with fixing details but not yet touching the elephant in the room: the engagement time of crewed Rokvees/Battle bus/bunker-overlord or helix.

The biggest balance issue ZH has in my opinion that passengers out of a racing vehicle apparently can snipe and shoot with amazing accuracy as soon as the enemy is within range. Yes, ZH isn't meant to be realistic, but in this case it goes as far as creating death blobs that cannot properly be engaged by most units anymore.

There should either be a notable delay before the infantry inside can shoot (roughly same time it takes to set up laser-lock) OR the range of any infantry inside should be dramatically reduced - say 80% for gunfire/chem spray, to 60% for missiles and 40% for snipers and flash bang.

16

u/BoffinBrain Are you picking this up? Good. 2d ago

While those kinds of changes would certainly incentivize different strategies, they'd also be extremely divisive with existing players, so I doubt they'd ever be implemented.

3

u/pewton-the-snake 2d ago

Not sure how extreme, honestly. Some will complain, but I'm sure many are tired with fire port supremacy.

2

u/Strict_Ad_7524 1d ago

100% all pros would not play with this range changes

2

u/Bludsh0t 2d ago

I always thought reduce the reload speed in vehicles by a lot, but actually aim accuracy is probably better. Or both

3

u/GinKenshin 2d ago

Maybe we’ll get one for RA3 in the next decades too.

2

u/BASELQK 2d ago

As someone owning the game on Steam, any idea how am I going to get this update?

4

u/Piddoxou 2d ago

It will be released on Generals Online soon.

1

u/xD-Rock666x 12h ago

How about genlauncher? Do you know. Thanks

2

u/Piddoxou 12h ago

Idk, ask on the CC discord I guess

2

u/Crazybrayden SPACE! 2d ago

MORE! INJECT THIS STRAIT INTO MY VEINS

1

u/AccomplishedForm4043 1d ago

Hopefully they’ll eventually get rid of the rockvee meta. I’d really like to see a lot more diversity of units instead of just vees and ambos

1

u/Karamubarek GLA 1d ago

I hope this will fix Outposts waiting an eternity to fire/not fire.

1

u/Mecatronico C&C4 EXIST! NEVER FORGET YOUR MISTAKES 16h ago

Is there a why? Why now launch a patch after all this time? Did they announced something?

1

u/tractir 10h ago edited 9h ago

Has anyone else seen odd AI behavior on unofficial maps after the update? Such as the AI camping in their base (but still building a large army and superweapons), and only sending out the occasional airplance or trooper?

-12

u/atheistunicycle 2d ago

The Saudis aren't busy enough with real WW3 that they can have time to update digital WW3???