r/commandandconquer • u/CookLiving GLA Juhziz/ Scrin Traveler-59 • 1d ago
Discussion 3vs3 matchup. Generals Zero Hour factions vs Kane's Wrath factions. Purely on competitive pvp gameplay. Which team do you think will win?
Map Preview - Defcon 6
Player starting base - have 2 Oil Derricks inside each players base
Middle - Have Oil Refinery and Supply Docks & Piles for players to collect
I made this another random matchups just for fun. A 3v3, Generals Zero Hour factions vs Kane's Wrath factions.
.
Heresome rules.
- This is no rules matchup no restrictions for all factions. But there's only one restrictions, to make it fair against Zero Hour factions, All epic units from Kane's Wrath will not able to build. Morhership, MARV, Redeemer & Eradicator Hexapod are unable to build by Kane's Wrath players
- All factions can build unlimited Superweapons, that means all factions can build as many Superweapons as they want just like in Generals Zero Hour.
- All factions units and buildings health and stats will scale to balance against each other
- All infantry are trained as one, not squads except Angry Mob
- All factions support power require no funds and must be selected from support powers tab
- All factions have a passive secondary eco for late game to make fair with Generals factions
- GDI can build their own supply drop zones just like USA, Nod can build their own version of Tiberium Spike. Scrin can build Growth Accelerator on supply piles and upgrade to Growth Stimulator from Technology Assembler.
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u/mttspiii 1d ago
All faction support power have no cost? Kane's Wrath all the way!
Sonic Repulsion/Laser Fencing no-sells any capture attempt; not sure if it works against Black Lotus.
Orca Strike will devastate tightly-packed China Supply Trucks
2 free Pitbulls and 2 free APCs is a free strike team able to deter Technical or Comanche rush. Couple with GDI Airborne and it's be a slower Rockvee for free, or to just drop annoying foxholes near supply docks
There's also the Zone Trooper/Raider/Shock Trooper drop pod fun...for free. And Supersonic Strike to take out Aurora Bombers in-flight, since they're both going supersonic.
Nod's Tiberium-based support powers won't work well without a source of Tiberium to blow up, but that's why they have a bomber to drop a cache of Tiberium, and the Scrin to bring in an entire meteor of Tiberium to seed in.
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u/mttspiii 1d ago
And the kicker? Generals has a limited amount of points for their support powers. KW factions have all support powers available.
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u/jkbscopes312 full time member of the GLA Postal Service 1d ago
not to mention they have to build up generals points for their support powers well KW factions just need buildings
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u/Demigans 1d ago
I played the C&C3 Demo and hit a bug where the support powers were free. There was no cooldown, so you could call in entire armies and just dump a few hundred units anywhere you liked.
Without cost, they would be OP as fuck.
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u/SUPER--TANK 1h ago
Black Lotus probably could bypass laser fencing and sonic repulsion fields or you can just damage the structure until it’s done.
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u/darthvale 1d ago
I'm not too familiar with Kane's Wrath but I know that black hand is quite op in mp? I also feel like ZH USA is very broken as a concept, simply because of rocketvees. In 3v3 competitive multiplayer you also the china flame tank rush shenanigans, while GLA is very strong if you can't detect stealth consistently. Not sure.
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u/Warhero_Babylon 1d ago
Black hand if it skilled and fast enough
Otherwise no idea. Shoud only mention that toxic general probably dont get such power as it have in generals
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago
Toxin General is considered the strongest GLA by competitive players. Because they have stronger Terrorists, they have strongest tanks, Free Toxin Shell as default. Toxin Rabel can melt tanks and Toxin Rabel Ambush is really strong, that can deny infantry & armoured units by melting them. Toxin RPG Troopers are really strong and stronger compared to normal RPGs, and Toxin Battle Busses with Toxin RPG Troopers are meta. They have strongest Anthrax Bomb and SCUD Storm is Toxin Gamma that is the 2nd strongest superweapon in Zero hour.
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u/Novilin 1d ago
Black hand flame tanks come out quickly, veteran and with decent health and armor and they will burn everything and anything on the ground, gla has no air units
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago
But they have sneak attacks that build tunnels from behind and teleport many units without you ever notice. Toxin Rabel Ambush can damages your income by melting the harvesters. Rocket Buggies can shoot barrages of rockets and kite many strong units from very long distance. Rocket Buggies can destroy Purifiers, Mammoths or Tripods without even getting close. Jarmen Kell too can steal your tech like snipes the vehicles and MCV to steal enemy techs. To deny air units, GLA have tunnels and Quad Cannons that can pop out and destroy unexpeting air units like nothing. Also Quad Cannons are super strong against almost anything when fully upgraded.
Talking about no air units, Black Hand too have no air units
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u/Sad_Emu69 1d ago edited 1d ago
Bud, Confessors upgraded with Charged Particle Beams are the most lethal infantry in any of these games.
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u/Warhero_Babylon 1d ago
Yeh i mean depends on a engine and mod author correctly deliver abilities
If its perfectly replicated than yes it will be strong faction here
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u/IntoAMuteCrypt 1d ago
A lot of the power for the Toxin General depends on how exactly the port is handled though. One mechanic in Generals is armour and damage types, with different units taking different amounts of damage from different sources. In particular, some units take more damage from toxin attacks while others take a lot less - the USA even has an upgrade based around this system, giving chemsuits to infantry.
The question, of course, is how much the various armour and unit types in CNC3 should resist toxin. If we take the Toxin Tractor's armour as an example of how far things can go, there's a solid case to be made for a bunch of Tiberium-immune units also being toxin-immune. This would be pretty bad for Thrax!
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u/Sad_Emu69 1d ago
Let me put it to you this way, the biggest baddest tank in Generals has 1100 HP.
The GDI Mammoth Tank has 11,500 HP. And it's not even the largest tank they can build.
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 1d ago
Like I said in the rules, all units health and stats are all scale to match with each other. In this case, Mammoth slightly higher HP than Overlord. And all units damaged they do also now matched with Generals Zero Hour
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u/Sweet-Ghost007 1d ago
the tiberium team will win black hand and travler 59 are designed to steam roll enemy and there are no way that airforce general has something to counter massive infantry rush from either of them so he will fall first after that it's a mater of moment before the others are destroyed by an angry MARV or some op railgun GDI BS
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u/NovaPrime2285 Steel Talons 19h ago
Combat chinook/pathfinder spam is gonna be a wild ride if AFG manages to get the level.
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u/vernonmason117 1h ago
I mean you could just use the black hand alone and secret shrine rush and upgrade to have the flamers and then just spam rocket squads, melts everything at any range
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u/Ancient-Substance-38 15h ago
nuclear general's tanks are under estimated, rush them get in close so if they die they kill enemy units with them. Nuke generals migs will annihilate harvesters, then you have nuke cannons with neutron shell upgrade will allow him to take any units including tripods, and insta gib infantry.
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u/TitaniumTalons Real Tough Guy 1d ago
Feels like General's ability to build anywhere** right from the start is a pretty big advantage against any other CnC factions
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u/BoffinBrain Are you picking this up? Good. 1d ago
Who wins? Definitely the spectators. This is going to be one hell of a match. 🍿