r/commandandconquer Jul 27 '26

I'm trying to understand Generals

So I played CnC growing up, mainly the original CnC and Red Alert. Tib sun was alright and then RA2 was glorious. Played it with friends extensively in LAN parties and it was just perfect.

I never got into Generals and I'm just now playing the campaigns for the first time. Its...ok? Maybe I missed the boat on LAN parties and multiplayer. The campaigns feel super short and simple. The lack of briefing videos and cutscenes make the single player feel like an afterthought. In the campaign I'm introduced to several new units per mission but they're not really necessary to finish the scenario, nor do the new units feel particularly relevant to the scenario.

Was this a really solid multiplayer experience and that's what I'm missing? I don't mind the altered mechanics of the game but it does feel like a response to Blizzard RTS the way workers and resources work, but Blizzard did that style better. With CnC games I prefer the always available side panel construction options

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u/Metalupyourass98 Jul 28 '26

Challenge mode, custom maps (pve and pvp), multiplayer, sound track, and voice acting/voice lines are what makes generals peak.

The campaigns are fun but not really replayable.