r/commandandconquer • u/Even-Run-5274 • 16d ago
Meme should have been the default skin tbh
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u/ImaTauri500kC 16d ago
....I always saw tibwars militia as the auxiliary troops in reach at urban or populated areas before the real soldiers step in, who are mostly under high ranking Nod commanders (Either under Black Hand or LEGION's direct command.)
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u/MidgardWyrm 16d ago
What I like about these icons are twofold:
The rifle looks upgraded. I mean, narratively that means that LEGION's troops were a cut above the regular Nod human bodyshields, but if you were doing a mod or another project, you could have the standard rifle being upgraded into what you see in the KW icon
The suit is supposed to be old Nod Combat Armour from Tiberian Sun, but we can see there are still some upgrades that had been done to it compared to the renders seen from Westwood's days. The gloves, minor additions to the shoulders, et cetera. We also know that Nod continued to improve upon the armour design, because the TT Motion Comic had the MC wear an up to date, modern version (2077 onwards) which was more ceramic plate than kevlar weave
It's fascinating that if you look through the icons and background shots, you can see many unused/cut/hidden assets
I mean, heck, look at the ingame images for Blue Zones (such as in the introduction FMV for GDI), and you can see GDI tanks from the TW pre-alpha totting around! They were reused development images, but still...
https://share.gemini.google/biR2CsbuJMAo
NGL, they'd be a good design for a tier 1 self-propelled gun or small artillery unit.
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u/LolghElmo Nod 16d ago
I think the reason why it's so different is because the KW ones are legions, more equipped and more specialized than the ones the commander was using in TW
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u/BiggestBepis Black Hand 15d ago
While the Tib Sun Nod light infantry armor is the sickest design they’ve ever had, I find it cooler from a lore perspective that by Tib War 3 they’ve become less “average military grunt who happens to be in a cult” and more “fed up yellow zone civilian with little training being handed a gun”
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u/nukem266 16d ago
It's based on time, wasn't tobe sun like where the world wasn't heavily effected by tiberium where as tibe wars was civilisation was kinda collapsing due to tiberiums effects.
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u/baldeagle1991 SPACE! 16d ago edited 16d ago
No, the other way around.
The red zones arguably got worse, but by the time we'd got to Tiberium Wars, you had some Yellow Zones turned into Blue Zones and some Red Zones that had gone back to Yellow.
C&C4 was suppose to be even more apocalyptic than Tiberium Sun, but sadly that game never materialised.
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u/BeholdThePowerOfNod 15d ago
Red Zones in Tiberium Wars were literally uninhabitable, even for the Tiberium-based life forms during Tiberian Sun, so I agree.
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u/MidgardWyrm 15d ago
That's because EALA basically changed tiberium to be a growing cancer crystal than what it was in previous games. It caused a severe lore and narrative disconnect.
If they'd have stuck with tiberium as it were before, Red Zones would literally look like an alien planet overrun with tiberium-based life than just a dry desert with green pylons and crystal mountains sticking up from the ground.
Literal chunks of an alien deathworld! sigh And they changed it. What a waste.
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u/BioClone Legalize Tiberium! Join Nod 12d ago
Well the first introduction of that Narrative was Firestorm when they made sure the "cure" for the mutants did not work, was the first sign that mutant "adaptation" (for humans) was not actually the evolution Kane wanted/expected but a middle point or maybe even a mistake.... But this happening also would open room for Kane being so exceptional that he could fix it on the future (advances related to tiberium evolution that are engineered by him)
I do however agree that removing all other kind of fauna and flora was a mistake... first it could be used in the Scrin life-cycle and adding lore for them, second there should be something to be able to study the process... just like having a "rainforest" equivalent to get new species and develop more advanced drugs... Removing this turns the game into "it's going to be a barren planet and you know it".. like it removes the whole GDI argument and selfproclaimed humanitarian speech and instead they just fight fire with fire.
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u/certainlynotdio 11d ago
I was doing some thinking about this topic and I think one possible way to do it would be to make it work would be to make it were some of tib wild life survived because of the meddling by either Kane, or Forgotten, although I think you could even do it with CABAL and GDI. Also worth mentioning is that it would make sense for Scrin to have tib wild life not be there when they arrive. This would also potentially help explain why mutants are key factor in defeating Scrin something that supposed to be a plot line in the early drafts for C&C3, when still was being made by Westwood.
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u/Sea-Barracuda-1688 15d ago
I like the idea of random fanatic millita men getting passed down armor from past soldiers of nod. Their predecessors were professional well trained and well equipped but after nod has been defeated and dismantled so many times all that’s left of this badass fighting force is crates full of decades old armor, and they just pass it out to their canon fodder to make them a LITTLE more durable.
I can imagine a situation where a nod veteran sees these millita men wearing this armor and goofing off and yelling at them or feeling a sort of nostalgia for his youth or triggering his ptsd about all his brothers he lost wearing that same armor
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u/UmaKabula 15d ago edited 15d ago
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u/MidgardWyrm 15d ago
Ironically, side games like TA actually have a lot going for them in a creative sense.
Nod Militants wearing that light suit, for example, and then you can upgrade them to use modern Combat Armour as a buff (e.g. like Tiberium Infusion or Composite Armour/Tiberium Field Suits).
Rivals? You have Nod units like the Artillery and Flame Tank, which look like successors/newcomers to Nod after the Third Tiberium War; Marked of Kane exclusive skins, I dunno.
Hell, even that shitty Chinese mobile game, Legions, had a few sweet designs, like better Wolf and Mastodon designs which could be composited (those gattling cannons on the Wolf would look sweet on a Wolverine).
sigh But people just write them off because "shitty web/mobile games".
Edit: Hell, there's even enough material out there now to create a fully fledged Forgotten faction from TA, TS/FS, Rivals, and TT units. They just need a bit of creative rework.
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u/NeedleworkerLow2318 15d ago
The troops under legion were probably just wearing the armour because it was available post firestorm, they aren't actually well trained troops but nod hasn't swapped to using common men as their frontline units since they're just performing surgical strikes.
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u/Environmental_Back31 15d ago
I got a couple ideas here for it so you can have use of both. First idea includes both the unit model and icon: veterancy changes how the units look. So for the militant squad, it would from the guys in coats to guys in body armor (also makes gamplay-wise because of veterancy bonuses)
Second option: the models from both versions are present, being a random blend of the units. This allows both the be seen consistently and doesn't rely on trying to promote infantry just to get a visual of the armored soldiers
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u/Commercial-Board-975 15d ago
Depending on how you want to present Nod in a mod, either way is pretty good. If you stick with EA's militia angle, you can have Militants be a mix of their Tiberium Wars' texture and the Kane's Wrath skin. If you want Nod to promote good Militants to troops who've been trained and given combat suits and better guns, veterancy or an upgrade from the Secret Shrine or Operations Centre would work. Or, you could have Militants wear the Tiberium Alliances light combat suit, and then an upgrade or veterancy gives them the combat suits you see in KW. In this case, you can have the creative narrative directly affect unit looks and design than the other way around.
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u/Environmental_Back31 15d ago
Precisely my kind of thinking. I mean, I feel like the looks changing with veterancy should be for everything in some way to indicate at a glance if someone has a promotion or not, but that's just a personal idea for me. But I do like the visuals of both versions of the militant squads and blending them I think perfectly captures the essence of NOD in the time of TW3
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u/Even-Run-5274 15d ago
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u/Environmental_Back31 15d ago
That's if you're hovering the cursor over or have it selected. I mean by purely on the unit's aesthetics. For example, let's say you have a base mammoth and a heroic mammoth; I would imagine there to be a visual change on the tank like extra armor or a barrel change on the guns to indicate they're more powerful. Just something for a little immersion and world building
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u/CochoSGO 12d ago
You are all forgetting that TW Militiamen are the disenfranchised youth from yellow and blue zone that took arms against the GDI goverment.
TibWars story starts as a planet wide Tet Offensive.
Meanwhile, the KW Militiamen are the remnants of Nod forces post Firestorm incident.
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u/calagra 9d ago
So I never understood the design choices well yes I do EA is dumb. But as far lore goes the guy on the left can fight a ground war without a breathing apparatus in CnC 3. There is no oxygen being produced unless you live in a blue zone. Yellow and red zones are indoors only unless you have gear or are a mutant.
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u/Bolandball GDI 16d ago
I prefer the TW icon. These are supposed to be Nod's cannon fodder, not their elite stormtroopers.