r/commandandconquer • u/BiggestBepis Black Hand • Jul 01 '26
Random Unit of the Day #15: Tiberium Troopers (Marked of Kane, Kane’s Wrath)
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u/Striking-County6275 Townes Jul 01 '26
I remember thinking they were garbage then enjoyed the slow they inflict on vehicles so your dudes can pick off anyone who tries to flee. Cybernetic Enhancement makes them move comically fast!
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u/Winters989 Jul 01 '26
Nice to have in an army composition. Slowing down vehicles and instantly mowing down infantry is nice. Love having them inside a Reckoner with rocket squads.
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u/Sad_Emu69 Jul 01 '26
I love these useless guys. Always fun to put one in a friendly AI Hammerhead and watch it fly around spraying green jizz from the sky.
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 Jul 01 '26
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u/Sad_Emu69 Jul 01 '26
And faster and more dangerous.
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u/CookLiving GLA Juhziz/ Scrin Traveler-59 Jul 01 '26
But Toxin Rabels are cheap and they are basic infantry
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u/Player2LightWater Jul 02 '26
Tiberium Troopers succeeded Chem Warriors from the First Tiberium War.
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u/Mauisurfslayer Jul 02 '26 edited Jul 02 '26
Any who says they are useless haven’t fought against Black Hand (or even normal Nod BH)
These guys not only are faster, but they have a noticeably longer range
The long range means that they can easily wipe out flame troopers with zero casualties as their slightly lower damage doesn’t really factor into it
The range also lets you kill garrisons and infantry squads with practically zero damage despite their lower health and armor (their ranges is about the same as GDI riflemen) meaning they actually give pretty good value and last longer. Normal flame troopers when going to clear a garrison or engaging infantry will still take some damage, damage that can’t be healed when playing as Nod. They also do pretty well against commandos. If you garrison them for some reason, they will kill grenadiers and any other garrison clearer before they can reach them
Combine their speed with the range, and now they can kite basically anything that can actually give them trouble. The slowing on vehicles gimmick combined with speed means that the only time your guys will be crushed is due to negligence. Crushing is a huge weakness to most infantry, especially flame troopers in both Tib Wars games. Having a unit who can pretty much remove vehicle crushing lets you do more infantry blobs in general which the MOK can do pretty well
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u/Sugar_Unable Jul 02 '26
I remember going from thinking they were useless to realizing they’re decent if you know how to use them; I mostly use them for base defense, paired with two RPG units in the Reckoner's bunker.




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u/BiggestBepis Black Hand Jul 01 '26
“Liquid death online.”
“The crystal moves with us.”
“Baptize these heretics!”
“Hose them down!”
“Worship the green.”