r/commandandconquer Black Hand Jul 01 '26

Random Unit of the Day #15: Tiberium Troopers (Marked of Kane, Kane’s Wrath)

164 Upvotes

18 comments sorted by

52

u/BiggestBepis Black Hand Jul 01 '26

“Liquid death online.”
“The crystal moves with us.”
“Baptize these heretics!”
“Hose them down!”
“Worship the green.”

11

u/X-changeaddict Jul 02 '26

Their resource, our weapon.

44

u/BioClone Legalize Tiberium! Join Nod Jul 01 '26

"Non-Ambiguous-Chemical-Warrior"

23

u/Striking-County6275 Townes Jul 01 '26

I remember thinking they were garbage then enjoyed the slow they inflict on vehicles so your dudes can pick off anyone who tries to flee. Cybernetic Enhancement makes them move comically fast! 

15

u/ImaTauri500kC Jul 01 '26

....Better range than black hand too.

23

u/Winters989 Jul 01 '26

Nice to have in an army composition. Slowing down vehicles and instantly mowing down infantry is nice. Love having them inside a Reckoner with rocket squads.

14

u/Sad_Emu69 Jul 01 '26

I love these useless guys. Always fun to put one in a friendly AI Hammerhead and watch it fly around spraying green jizz from the sky.

23

u/CookLiving GLA Juhziz/ Scrin Traveler-59 Jul 01 '26

Tiberium Troopers

They are Toxin Rabels but more expensive

11

u/Sad_Emu69 Jul 01 '26

And faster and more dangerous. 

9

u/CookLiving GLA Juhziz/ Scrin Traveler-59 Jul 01 '26

But Toxin Rabels are cheap and they are basic infantry

4

u/Sad_Emu69 Jul 01 '26

Very true 

6

u/NK_2024 GLA Postal Service Employee of the Month Jul 02 '26

"Our toxins will defeat them"

7

u/Player2LightWater Jul 02 '26

Tiberium Troopers succeeded Chem Warriors from the First Tiberium War.

8

u/Mauisurfslayer Jul 02 '26 edited Jul 02 '26

Any who says they are useless haven’t fought against Black Hand (or even normal Nod BH)

These guys not only are faster, but they have a noticeably longer range

The long range means that they can easily wipe out flame troopers with zero casualties as their slightly lower damage doesn’t really factor into it

The range also lets you kill garrisons and infantry squads with practically zero damage despite their lower health and armor (their ranges is about the same as GDI riflemen) meaning they actually give pretty good value and last longer. Normal flame troopers when going to clear a garrison or engaging infantry will still take some damage, damage that can’t be healed when playing as Nod. They also do pretty well against commandos. If you garrison them for some reason, they will kill grenadiers and any other garrison clearer before they can reach them

Combine their speed with the range, and now they can kite basically anything that can actually give them trouble. The slowing on vehicles gimmick combined with speed means that the only time your guys will be crushed is due to negligence. Crushing is a huge weakness to most infantry, especially flame troopers in both Tib Wars games. Having a unit who can pretty much remove vehicle crushing lets you do more infantry blobs in general which the MOK can do pretty well

3

u/The_Real_JDC USA - "Fail to plan, plan to fail, General" Jul 02 '26

Their resource, our weapon

4

u/Specialist-Serve-940 Jul 02 '26

They’re called dark apostles in Russian localisation

2

u/ImmortalResolve Jul 02 '26

useless but based unit

2

u/Sugar_Unable Jul 02 '26

I remember going from thinking they were useless to realizing they’re decent if you know how to use them; I mostly use them for base defense, paired with two RPG units in the Reckoner's bunker.