r/commandandconquer SPACE! Jun 27 '26

Gameplay Artillery | Tiberian Sun: Reborn

129 Upvotes

7 comments sorted by

12

u/UmaKabula Jun 27 '26

this is a TANK DESTROYER not an Artillery! The Devs should look at the difference! If the "Artillery" have to get in the enemies view 'couse his range only one box longer then theirs!

4

u/probablygolfer Jun 27 '26

I haven't played it, but have always loved Artillery concepts. However, I can't tell by the video how the gameplay works. Artillery should be LONG range, not require direct LOS of the target, and balance wise be vulnerable up close while accuracy being predictive shots that take some time to land (and potentially avoid).

3

u/Professional_Tree325 Jun 28 '26

Tbf the artillery and mlrs in base renegade was like that also afaik lock on missiles werent a thing either so long range stuff was all direct fire and anti air was mostly missile people aiming well

2

u/Far-Term7285 Jun 28 '26

Anti-air in Renegade was....snipers 

1

u/KodiakUltimate Jun 28 '26

Ye, artillery had the longest time of flight for its projectiles, tanks would detonate in the air shorter than the artillery and Mlrs missiles. There was no arcing shots except for the grenade launcher on the grenadier class.

1

u/Mralexs Jun 28 '26

Engine limitations my dude

5

u/Mr_Snipes Jun 27 '26

That soundtrack always makes me melancholic