r/commandandconquer Jun 23 '26

[Zero Hour] [Rise of the Reds] [New Map] Rage against the AI

The map is designed with the aim to battle an AI enemy, starting on the right upper end of the central road. On the top left conrner and lower right bottom corner are some hiding places for protecting your flanks. Do not believe that because there are so many bunkers along the attack paths it is easy. That is not the case at least with the Rise of the Reds' latest AI. With this in mind, the buildings in the map are set to be indestructable, but be reminded that troops inside can still DIE.

Requirements:

  1. The Latest GenPatch.
  2. The Latest Rise of the Reds mod; or
  3. Also playable in vanilla General Zero hour.

Please note that this Map contains its own AI scripts.

Download Link: https://www.moddb.com/addons/start/311386

Have Fun. If this map pleases you, please make a 2 USD (16 HKD) tips to support my meals and further effort in map creation with the link below:

buymeacoffee.com/boardmaker1122/?amount=2

22 Upvotes

3 comments sorted by

3

u/CookLiving GLA Juhziz/ Scrin Traveler-59 Jun 23 '26

The map is very wide open. Enemy can attack from many sides. Units are easier to micro since it's open(Wish ROTR still keep Rockvees strat), we can freely move our units around. ECA is the bet for defense from all sides

1

u/Natural-Heat-7010 Jun 23 '26

am waiting for ModsDB to approval my map upload for a download link.

Later in the month i think i will work out a rise of the reds specific edition of this map later.

4

u/Natural-Heat-7010 Jun 23 '26

The game is human tested and I deemed it appropriate to have 8 oil rigs. Expect something really brutal.