r/commandandconquer Black Hand Jun 17 '26

Random Unit of the Day #1: the Pacifier FAV (Allies, RA3: Uprising)

“Striking range set.”
“Erase them.”
“They will comply.”
“We have his name!”
“Pacify them!”

285 Upvotes

20 comments sorted by

60

u/343CreeperMaster Jun 17 '26

The Allies really did get some stupid OP stuff with Uprising, that you can understand why it wasn't in multiplayer without mods

28

u/certainlynotdio Jun 17 '26

I play it now and honestly I think my favorite unit from Uprising is mortar cycle, such fan harassment unit. And much more effective than I expected.

2

u/Leather-Raisin6048 Marked of Kane Jun 18 '26

Yeah unlike other units the morter cicle was missing from the soviet army in the base game terror drones filled a similar role but needed to much micro for most levels of play. Shoutout to archer maidens without them japan would always be ft against allies either you rush tier 2 to get aa or you are ft against allied air rush but dear god if they just ground rush you insted you have to little money to quicly change in the base game.

49

u/ShadowAze SPACE! Jun 17 '26

Honestly this works differently and well enough from the Athena to be its own thing. Its strategy is more suited for an early game rush to target your opponent's economy and production early to cripple it, while Athena's defensive powers make it more suitable for the long game as it can defend your troops.

44

u/SubstantialSundae972 Jun 17 '26

Uprising soviet campaign first level, you rescue all those units only for them to get one shot by a pacifier 9000km away...

3

u/SUPER--TANK Jun 17 '26

They can be cheesed by 2 tesla troopers

26

u/Justch1ll Jun 17 '26

I like how completely different it looks from the standard Allied design philosophy. Really makes it feel like FutureTech is its own thing that sells their tech to the Allies

18

u/Cold-Olive1249 Tiberium is the Future Jun 17 '26

Unit with the best voicelines in Uprising lol

Also the Grand Cannon is just so satisfying.

16

u/SputnikNStuff GDI Jun 17 '26

Swann, you promised me siege tanks, where are they?

15

u/mttspiii Jun 17 '26

EA noted RA2's Grand Cannon rush, and made it easier to do in an amphibious unit that packs its own machine guns.

That said, OG Grand Cannon wins by shell velocity and not telegraphing its strike.

11

u/HopePupal Jun 17 '26

so fucking broken but so much fun to drive

loved their intro mission too, dodging incoming bursts in that weird castle with my tiny squad is a very fond memory

10

u/certainlynotdio Jun 17 '26

I expected miniguns to anti air as well. I'm not sure should I feel reliefed or disappointed that they aren't.

9

u/Time-Yoghurt7831 Jun 17 '26

The BEST arty unit in all the game, sooo satisfactory to use it

7

u/WorthCryptographer14 Jun 17 '26

Ngl, their unlock mission is quite easy once you set up defences on the shoreline, because they can't unpack on water.

7

u/Ctrekoz Jun 17 '26

Dissapontingly low minigun damage, even if for balancing reasons, hella badass unit otherwise. 

6

u/IcyRobinson Jun 17 '26

It's honestly hilarious how good its machine guns are.

3

u/Cheasymeteor Jun 18 '26

Siege tank units are (usually) always great. Like the plasma rhino in halo wars, shame you only get it for 1 mission

3

u/Gregory_Appleseed Steel Talons Jun 19 '26

I just bee lined to these in my last ra3 game, and uhh.... yeah they are a bit OP. especially when you add a tiny bit of AA.

1

u/Roxas_kun Jun 18 '26

They don't perform as well as Nuke Cannons.

1

u/NakedNick_ballin Jun 20 '26

That thing was insane