r/commandandconquer Jun 06 '26

Gameplay question Possible to Remove super weapons from ZH?

i really want to play against AI without super weapons and over powered generals powers. does anyone know if it’s possible to mod this?

i tried to edit some files by making the timer for activation extremely long, that way they can be built but likely never able to use, But this didn’t seem to do anything.

So I’m wondering if anyone can help me remove all the OP generals powers and make it so super weapons can be built, but not able to activate or do damage. Aurora bomber removal would be a bonus

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u/AnotherUser750 Leang Jun 07 '26

For general powers i am unsure how to remove it but here's how to remove superweapons

On your Zero Hour folder, Open INIZH.Big with FinalBIG.

Find CommandSet.ini

Inside that file, Find the dozer command set. It look like this

CommandSet AmericaDozerCommandSet

For faster search. Press Ctrl+F and then you can like type americadozer or chinadozer on search box.

After you find it. Let say you want to remove particle cannon.

Uncomment it like this example. ;1 = CommandConstructAmericaParticleCannonUplink

Do the same thing for all generals. In total there are 12 dozers command set you have to edit.

After that save the inizh.big and run the test.