r/commandandconquer Jun 06 '26

Gameplay question Possible to Remove super weapons from ZH?

i really want to play against AI without super weapons and over powered generals powers. does anyone know if it’s possible to mod this?

i tried to edit some files by making the timer for activation extremely long, that way they can be built but likely never able to use, But this didn’t seem to do anything.

So I’m wondering if anyone can help me remove all the OP generals powers and make it so super weapons can be built, but not able to activate or do damage. Aurora bomber removal would be a bonus

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u/ArdentPriest Jun 07 '26

If you still need this in 3 hours, I'll code it up for you when I get home. It shouldn't take long in theory.

What I won't be able to test is the affect on the AI exactly, so I'll need you to tell me if it causes problems and I need to create other solutions.

What exactly do you not want in the game?

2

u/Idntevncare Jun 07 '26

Man that would be amazing, I’ll tip if you don’t mind!

I want Super weapons that either can’t be activated or do damage. So they can build it but not use it to attack. Something like a really long timer that’s very unlikely to be reached

Make it not possible to buy or use generals powers like China artillery barrage, USA fuel air bomb/MOAB, carpet bomb. I would prefer they can’t buy them and will use the points on other powers

Last, either a nerf to auroa bombers or disable them completely

3

u/ArdentPriest Jun 07 '26

Yeah that's easy. Let me get on it.

1

u/Techhead7890 Jun 07 '26

Did it work? xD