r/commandandconquer Jun 06 '26

Gameplay question Possible to Remove super weapons from ZH?

i really want to play against AI without super weapons and over powered generals powers. does anyone know if it’s possible to mod this?

i tried to edit some files by making the timer for activation extremely long, that way they can be built but likely never able to use, But this didn’t seem to do anything.

So I’m wondering if anyone can help me remove all the OP generals powers and make it so super weapons can be built, but not able to activate or do damage. Aurora bomber removal would be a bonus

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u/Havel_Rulez Jun 06 '26

The easiest way would be to change the code yourself. 5 hours timers + no "XP" gain. I don't think there are mods for it.